Yozi Charms
Table of Contents

General

Expansive (Yozi) Consciousness

Cost: -
Mins: Essence 4
Type: Permanent
Keywords: Native
Duration: Permanent
Prerequisite Charms: Appropriate (Yozi) Mythos Exultant
The Yozis are vast not just physically, but mentally. They are likewise set in their ways and nearly impossible to shift from their intended course. This Charm allows an Infernal Exalt to store temporary Willpower in excess of their permanent Willpower, and can be purchased a number of times equal to their (Willpower/2, rounded down), with each purchase increasing their max temporary Willpower by one. This extra temporary Willpower is part of a "secondary" pool that the Exalt can choose to spend points from instead of or in addition to his primary Willpower pool, as well as protecting against any effects that require the target to have no more temporary Willpower as long as it still has points remaining. However, this secondary pool can only be refilled with Willpower gained as a reward from a successful stunt for an action that could benefit from the appropriate Excellency, Willpower gained from Charms, or Willpower gained from the character's Cult rating.

Cosmic Forge of (Yozi)

Cost: -
Mins: Essence 5
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Appropriate (Yozi) Inevitability Technique, Effortless (Yozi) Dominance, So Speaks (Yozi)
The Yozis fashion wonders beyond the ken of lesser beings from their own Primordial substance. This Charm reduces the Craft, Lore, Medicine, and Occult minimums required to design, build, and repair infernal relics that incorporate demons descended from the Yozi this Charm was purchased from by two. This Charm also reduces the total number of dots allocated to Craft, Lore and Occult required to build Infernal Manses that share the Yozi's aspect by six.

Martial Arts

See Infernal Monster Style

Malfeas

Hellish Might Charms

The shells of the Demon City shatter and crash together at the merest shrug of the titan king's world-body. A lesser being would be crushed under the weight of the King of the Primordial's mantle. Only Malfeas can carry such responsibility. These Charms expand upon the limitless strength Malfeas has, stemming from his rage and suffering.

City-Shouldering Burden Dismissal

Cost: -
Mins: Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: By Pain Reforged
The crushing weight of the Demon City on Malfeas' bones is insignificant compared to the crushing indignity of his defeat. This Charm enhances its prerequisite so that while the Infernal has By Pain Reforged active, he reduces the mobility penalty and fatigue value of any armor worn by (Essence) and adds the same amount to his (Strength + Athletics) total when performing feats of strength.

Hate-Spawned Might

Cost: 6m
Mins: Essence 2
Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Reckless Destruction Mastery
The rage of Malfeas gives rise to unfathomable strength. This Charm adds a number of dots to the character's Strength equal to his Essence for the rest of the scene, and is treated as a dice bonus from Charms. In exchange for this increased strength, the Exalt enters a state of barely-controlled fury, unable to focus his efforts towards any complex, subtle, or intellectual endeavors. Engaging in social combat other than short, forceful commands such as blunt intimidation, impassioned inspiring battle cries and the like is not possible, nor are actions that require patience, concentration, or delicacy(picking locks, moving stealthily, carefully searching a room, etc.). If the Infernal can percieve any being they would consider an enemy or a threat, or harbors an appropriate negative intimacy towards, the Infernal must fail a Valor roll or spend a point of Willpower to refrain from immediately eliminating the threat through violence or severe intimidation. Spending a point of Willpower to resist this urge ends the Charm, and ending the Charm before its duration is up in any other circumstances also requires a point of Willpower.

Vigor Wrought From Torment

Cost: - (+1wp)
Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Hate-Spawned Might
The gods were fools to listen to Gaia's pleas and spare the life of the King of the Primordials, for in his current twisted state, pain and hate have made Malfeas more violent and destructive than could ever have imagined. This Charm enhances its prerequisite, allowing the Infernal to spend a point of Willpower to increase the Charm's bonus to Strength by a number of dots equal to his current wound penalty(or, if By Pain Reforged is active, the penalty he would normally be experiencing). This additional bonus is not treated as a dice bonus from Charms and may exceed the normal limits.

Torture-Enduring Fortification Charms

No Yozi suffers like Malfeas. Their bodies were not mutilated into existence and twisted into a shape so unlike their original form. But because of this endless torment, no lesser injury can harm the Demon City. These Charms expand upon the invincibility the King of the Primordials gains from his agony and megalomania.

Ruined Flesh Restoration

Cost: 2+m
Mins: Essence 2
Type: Reflexive
Keywords: Obvious, Combo-OK
Duration: Instant
Prerequisite Charms: Hardened Devil Body
Despite his best efforts, Malfeas is unable to destroy his prison-body, and the rubble from his attempts is simply used to rebuild by the Demon City's denizens. This Charm converts one level of lethal damage into bashing damage for every two motes spent, as well as stopping all bleeding as soon as a single health level is converted. The wounds are sealed with black stone and brass, which remains Obvious for as long as the converted levels remain unhealed. A second purchase of this Charm at Essence 4+ allows the Infernal Exalt to convert aggravated damage to lethal at a cost of three motes per health level.

Self-Destructive Reconstruction

Cost: 1ahl
Mins: Essence 3
Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Ruined Flesh Restoration
Malfeas constantly remakes his cursed form, tearing layers apart to make way for painful, but necessary, growth. Activating this Charm allows the Infernal to negate Crippling effects, as the damaged or missing limb or organ is violently replaced by a fully-functional copy that suddenly bursts forth from the character's body in a spray of blood and gore. Even metaphysical Crippling effects are negated as the Infernal is scourged by green flame that burns away weakness. This agonizing process inflicts an unsoakable level of aggravated damage on the Infernal, which may not be mitigated by any means for the Charm to function.

Eternal Inviolability Psychosis

Cost: 2+ Limit
Mins: Essence 3
Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Purity of Madness Defense
The King of the Primordials maintained the undeniable truth of his reality in the deepest reaches of the Wyld with a state of constant megalomania, always on the cusp of flying into furious outrage at the slightest provocation or implication that he was vulnerable or needed aid. This Charm allows the Infernal Exalt to negate all Shaping effects not created by the Exalt's own efforts that target the Infernal or any owned inanimate objects within three yards for the rest of the scene. This also prevents the application of beneficial or desired Shaping effects applied to the Infernal by anyone other than himself, as the arrogant power of Malfeas refuses to accept the aid of others. The Charm carries the Obvious keyword, but it only becomes so whenever it negates a Shaping effect as the power of the King of the Primordials manifests to crush the attempt. Activating this Charm causes the Infernal Exalt to gain two points of Limit. These points are effectively 'committed', treated as permanent Limit for the duration of the Charm, and cannot be reduced by any method for as long as the Charm is active. Even Limit Break or Torment only removes the uncommitted points of Limit unless the Infernal chooses to let the Charm's protection lapse as they enter Limit Break, and if they do so they cannot reactivate it for the duration of the Limit Break or Torment. Releasing the commitment does not remove the accumulated Limit by itself. A second purchase at Essence 4+ extends the Duration of the Charm to one day. A third and final purchase at Essence 5+ allows the Infernal Exalt to make the Charm Indefinite by gaining and committing five points of Limit for as long as the Infernal maintains the Charm's effects.

Contempt of Injury Attitude

Cost: 2m
Mins: Essence 2
Type: Reflexive (Step 8)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Scar-Writ Saga Shield
The denizens of the Demon City unleash their frustrations on their prison. Wars level city blocks, and the anger of the other Yozis shatter entire layers, but Malfeas pays it no heed. What being could possibly harm the King of the Primordials more than he harms himself? This Charm is activated after soak is applied, but before damage is rolled. To all witnesses, the blow appears as devastating as it should be, but the Infernal's supernatural megalomania denies its effectiveness so strongly it reduces the actual harm inflicted. The Infernal rolls ([the lower of Stamina or Resistance] + Essence) against a difficulty of (attacker's Essence/2, rounded up). Environmental hazards not caused by another character's concious action, automated traps, falling, or other indirect or unintentional sources of damage are effectively difficulty 0, subtracting no successes from the roll. Each success reduces post-soak damage by one, to a minimum of zero.

Armored With Suffering

Cost: -
Mins: Essence 3
Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Scar-Writ Saga Shield
Malfeas has suffered torment the likes of which can scarcely be comprehended. Attempts to inflict lesser agonies upon him is an exercise in futility. This Charm permanently enhances the Infernal Exalt's capabilities so that whenever the Exalt should be suffering from wound penalties, he gains additional natural bashing and lethal soak equal to ([the wound penalty currently suffered] x 2) as his wounds bleed molten brass and stone that hardens into a scabrous coating of living armor. The Incapacitated level counts as -5 for the purposes of this Charm. The increased soak dissipates when the Infernal heals his wounds, along with the Obvious effects it causes. This Charm can be purchased a second time, which increases the soak provided to ([the wound penalty currently suffered] x [Essence]).

Invulnerable Depths of Agony

Cost: 6-10m
Mins: Essence 3
Type: Reflexive(Step 7)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Armored With Suffering
Twisted and mutilated beyond the comprehension of lesser beings, the King of the Primordials is incapable of suffering more than he does every moment of his existence, and in this way he is invincible. This Charm is activated immediately before the damage of an attack or similarly injurious effect is rolled for, the Infernal Exalt spending (10 - [current wound penalty]) motes to provide a perfect defense against the damage of the effect, reducing it to 0 after all other effects. This Charm has the Imperfection of the Demon City. A second purchase at Essence 5+ allows the Infernal Exalt to spend a point of Willpower when activating the Charm, extending its duration to One Action.

Sun-Scorning Verdigris Infusion

Cost: -
Mins: Essence 4
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Scar-Writ Saga Shield(x2)
Some take comfort in the foolish notion that the light of the traitor sun can protect them from those he arrogantly passes judgement on. But the Holy Tyrant created that light, and knows its power better than anyone. This Charm permanently enhances the Exalt's capabilities, providing the Infernal with natural aggravated soak equal to half his natural lethal soak.

Vengeance and Fury Charms

No being knows hatred more intimately than Malfeas. No being ever stood at so lofty a position, then was unjustly brought so low as he. The King of the Primordials now focuses this hatred to destroy everything that has betrayed him. These Charms expand on the depths of pain and destruction Malfeas can inflict on everything around him.

Reckless Destruction Mastery

Cost: -
Mins: Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The relentless fury of Malfeas appears aimless, but those unfortunate enough to bear the brunt of his rage soon learn it makes up for this with indescribable force. This Charm permanently enhances an Infernal Exalt's capabilities so that whenever he performs a fierce blow (see Exalted, p. 158), he doubles the damage bonus gained from it (to +4L or +6B, specifically). A second purchase at Essence 3+ multiplies the damage bonus provided by this Charm by (Essence/2, rounded up).

Insects Brushed Aside

Cost: 3m
Mins: Essence 2
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Reckless Destruction Mastery
Nothing stands between Malfeas and his goals. Not for long, at the very least. This Charm supplements an attack, causing the target to be thrown one yard for each point of pre-soak damage. Targets that strike hard objects take one die of damage for each yard they would have otherwise traveled. This damage is typically bashing but it can be lethal if the target strikes a sufficiently dangerous object.

World-Shattering Wrath

Cost: 3+m
Mins: Essence 2
Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Reckless Destruction Mastery
All of Creation will suffer Malfeas' vengeance once he is free. Meanwhile, he urges his minions to get the process started. This charm supplements an attack against an inanimate object, multiplying the raw, pre-soak damage of the attack by up to (Essence) times the original value. Each increase of the multiplier costs three motes, so doubling the damage costs three motes, tripling the damage costs 6 motes, etc. Purchasing this charm a second time allows the Infernal to spend an additional point of Willpower to ignore the object's soak completely.

Nuisance-Cleaving Sweep

Cost: 1m
Mins: Essence 2
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Reckless Destruction Mastery
When the masses rise up against Malfeas in droves, they die in droves. Likewise, the Green Sun Princes can cut bloody swaths through the throngs of foes that stand before them. This charm supplements an attack against a target within (Essence) yards, so that if the attack successfully kills, destroys or incapacitates its target, the Exalt may immediately make another reflexive attack against another target within the aforementioned range with the same weapon as the Infernal swats him aside, runs him straight through, or chops him in half. This reflexive attack imposes no multiple action or DV penalties, disregards weapon rate, and may also be supplemented with this Charm, allowing the Exalt to continually use this Charm until he fails to kill or incapacitate a foe, runs out of Essence, or runs out of enemies within reach to destroy. If the Infernal has purchased the Charm Kissed By Hellish Noon, then the range limitation of this Charm is removed, allowing the Exalt to use this Charm at any range.

Bloodthirsty Titan Rampage

Cost: 1m
Mins: Essence 3
Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Nuisance-Cleaving Sweep
Although the King of Primordials is currently caged within himself, when he is free, nothing will be beyond his vengeful grasp. When the Exalt makes a flurry of attacks or otherwise makes multiple attacks in a single action, he may spend a mote of Essence after killing, destroying, or incapacitating a target to reflexively make a Move action towards the next nearest target between attacks. If there are no targets within range of his move action, he may not move with this Charm. A second purchase of this Charm at Essence 4+ lets the Infernal use it as an innate power rather than as a Charm activation.

Crashing Layers Onslaught

Cost: 3+m, 1wp
Mins: Essence 3
Type: Extra Action
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Pathetic Distraction Rebuke
When Malfeas' rage boils over, he unleashes it in an unceasing torrent of fury as he slams his layers together over and over, heedless of his own integrity until the layers spring apart, repelling his anger. This Charm is a magical flurry of attacks with a DV penalty equal to the highest penalty for any one attack in the flurry. The Infernal may continually make attacks until one of them fails to hit a target, he reaches the maximum number of attacks equal to (weapon Rate + Essence), or he runs out of Essence to fuel other Charms if part of a Combo. Weapons with a Rate listed as infinite have their Rate reduced to 5 before adding in any Rate bonuses when used with this Charm. This Charm may be purchased a second time at Essence 4, which allows the Exalt to spend 2 extra motes when activating the Charm so that he may continue the flurry even after an attack fails to hit a target.

Swarm-Smiting Stroke

Cost: 5m or 5m, 1wp
Mins: Essence 3
Type: Supplemental
Keywords: Combo-OK, Obvious, War
Duration: Instant
Prerequisite Charms: Nuisance-Cleaving Sweep, Invulnerable Wounding Futility
When Malfeas slams his layers together, entire cities of demons perish. When Ligier unveils his emerald brilliance, armies are reduced to ash. When the Chosen of Malfeas strike, the fodder of mortal armies fall by the score. This Charm enhances any physical attack whose target is within (Essence) yards so that the attack is applied to all targets within(Strength + Essence) yards of the primary target as a shockwaves of force, bursts of green fire, or some other destructive effect thematic to the Yozis is unleashed. Additionally, attacks enhanced by this Charm cannot be blocked without a stunt or Charm.

When this Charm is used in mass combat against a unit of Magnitude 3+, the Infernal Exalt can spend a point of Willpower when activating it to negate the DV bonus for the target's superior Magnitude and double the raw damage of the attack(or triple it if the unit is arranged in close formation), provided the Infernal is fighting as a solo unit. If the target unit loses Magnitude as a result of the attack, all members lost die rather than escaping, thus preventing them from being gathered as reinforcements by any rally action later in the scene.

If the Infernal Exalt has purchased the Charm Kissed By Hellish Noon, Swarm-Smiting Stroke gains the same benefits from it as Green Sun Nimbus Flare, negating its range limitation.

Chastise the Offending Hand

Cost: - (1w)
Mins: Essence 3
Type: Permanent
Keywords: Crippling
Duration: Permanent
Prerequisite Charms: Invulnerable Wounding Futility
Those who raise arms against Malfeas rarely do so a second time. This Charm enhances its prerequisite, allowing the Infernal to spend a point of Willpower whenever Invulnerable Wounding Futility successfully inflicts one or more levels of damage on an attacker. Against an attack from a mortal weapon, the Charm shatters the weapon wielded against the Infernal in addition to the Charm's other effects. If the attack is from an artifact weapon, this Charm forces the attacker to resist having the weapon torn from his hand, as if the Infernal had made a successful disarm attempt with a number of net successes equal to the number of dice of raw, pre-soak bashing damage Invulnerable Wounding Futility inflicted. If the Charm is being used against an unarmed attack, the limb or natural weapon used in the attack is rendered useless as a Crippling effect until the damage inflicted by Invulnerable Wounding Futility is healed.

Inescapable Hatred Assault

Cost: 4m or 6m
Mins: Essence 4
Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: By Agony Empowered
The King of the Primordials is vindictive to the extreme. Nothing can hope to stay his vengeance. This Charm supplements a physical attack, making it unblockable for four motes, and adding undodgeable for another two motes for a total of six. Against a target the Infernal Exalt has a specific Intimacy of hatred against(i.e., the Intimacy must be for that individual being; more general hatred is not enough), this Charm makes attacks against that target both undodgeable and unblockable for only four motes.

Unbearable Light of Glory

Cost: -
Mins: Essence 3
Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Green Sun Nimbus Flare
The unquenchable burning heart of Malfeas incinerates the unworthy who dare to approach it. This Charm permanently enhances an Exalt's capabilities, so that whenever he is displaying his anima banner at the 11-15 mote level or higher, the light from his anima burns everything within (Essence) feet of the the Infernal as environmental damage with Damage (Essence)L/action and Trauma (Essence/2, rounded up). This damage is not considered deliberate action for the purposes of defending against it, and is not optional.

Erupting Emerald Nova

Cost: -
Mins: Essence 6
Type: Permanent
Keywords: Stackable
Duration: Permanent
Prerequisite Charms: Sun-Heart Furnace Soul, Green Sun Nimbus Flare
The heart of the King of the Primordials flares in times of intense pain and rage, instantly incinerating even the hardiest of beings who stand in the path of its burning light. This Charm permanently enhances Green Sun Nimbus Flare, giving it the Stackable keyword and allowing it to be activated multiple times at the normal cost to enhance an attack. No more than (Essence - 4) total activations can be applied to a single attack.

Eternal Poison Animosity

Cost: - (+10m)
Mins: Essence 4
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Sun-Salted Fields
The Demon City is afflicted with a lingering poison that kills all mortals in exactly seven days without rare and expensive protection. It is a tribute to Malfeas' mercy that he holds back his wrath to such an extent. This Charm permanently enhances its prerequisite, allowing the Infernal Exalt to extend the duration of its effects to weeks instead of days by spending an additional ten motes of Essence, with the Virulence decreasing every week instead of every day as well. At Essence 5+, the duration and reduction interval becomes months. At Essence 6+, it becomes years. And at Essence 7+, the effects persist at full Virulence until appropriate countermagic is applied against it. This enhancement is automatically applied at no additional cost to an activation of this Charm brought about by the Infernal's death.

Emerald Brilliance Unleashed

Cost: - (1+m)
Mins: Essence 4
Type: Permanent
Keywords: Crippling, Obvious
Duration: Permanent
Prerequisite Charms: Sun-Heart Furnace Soul, Sun-Salted Fields
The power of the Green Sun is the power of Malfeas. To blast away foes with terrible radiance is possible for the King of Primordials as well. This Charm permanently enhances Sun-Salted Fields so that when the Infernal Exalted can choose to expend all the motes currently contained in the pool provided by Sun-Heart Furnace soul to unleashes a burst of blinding green light that scourges all within the radius of effect other than the Infernal. This burning light is an undodgeable, unblockable attack that ignores armor and inflicts (motes spent from Sun-Heart Furnace Soul) dice of lethal damage (This means that human extras in the radius of effect may die instantly without special protection). Additionally, survivors must succeed at a (Wits + Resistance) roll with a difficulty equal to their own Perception trait or be temporarily blinded as a Crippling effect. Every three hours, those who have been blinded may make another (Stamina + Resistance) roll at standard difficulty to recover their sight. A botch results in permanent blindness without proper treatment. This effect can only be used once per scene, and only using motes from the pool provided by Sun-Heart Furnace Soul.

City-Scourging Fallout

Cost: - (+5m or +10m)
Mins: Essence 5
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Sun-Salted Fields
The poisonous hatred of the King of the Primordials spreads far and wide, laying waste to thousands. This Charm enhances its prerequisite, allowing the Infernal Exalt to spend an additional five motes when activating the Sun-Salted Fields to extend its area of effect to 500 yards in radius. A second purchase of this Charm at Essence 7+ allows the Infernal to spend an additional ten motes instead of five, extending the radius to five miles. This enhancement is automatically applied at no additional cost to an activation of this Charm brought about by the Infernal's death.

Ever-Burning Enmity Pyre

Cost: - (+4m)
Mins: Essence 6
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Vitriolic Corona Endowment
The hatred Malfeas has for Creation will never die, forever burning in his heart and scorching the prison that his is twisted body. This Charm permanently enhances its prerequisite, allowing the Exalt to spend an additional four motes when activating it to enchant the affected weapon so that every attack made with it inflicts damage as though enhanced with Green Sun Nimbus Flare without cost. This effect stacks with normal activations of Green Sun Nimbus Flare, including the innate activations provided by Vitriolic Corona Endowment.

Eyes of Wrath and Ruin

Cost: 5m
Mins: Essence 4
Type: Simple (Speed 5, DV -1)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Crowned With Fury, Kissed by Hellish Noon
The King of the Primordials can scourge his foes with a baleful glance. This Charm affects a single target that the character can see, as rays of green light lance out from the Infernal's fiery eyes, tracing a jagged path to the target(which also gives away the Infernal's position) to engulf them in a hellish inferno. The Infernal rolls (Charisma + Presence) as an undodgeable attack that ignores cover and can only be blocked with the use of Charms or other defensive magic. Success inflicts all the normal effects of Green Sun Nimbus Flare, with Charms that can enhance it applying normally. Charms that enhance Green Sun Nimbus Flare also enhance this Charm. A second purchase of this at Essence 5+ allows this Charm to benefit from normal activations of Green Sun Nimbus Flare, increasing its damage even further.

Tyrannical Dominance Charms

The King of the Primordials bears himself with an aura of unquestionable supremacy and menace. Those he turns his gaze to cower before him, stricken with fearful and subservient urges etched into their very souls. These Charms expand upon Malfeas' ability to threaten and horrify all things into submission to his will and exert his mastery over all existance.

Emerald Light Undimmed

Cost: 3m
Type: Reflexive
Mins: Essence 2
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Insignificant Embers Intuition
The gods' jealousy of the Holy Tyrant's greatness drove them to usurp and mutilate him in an attempt to bring him low and make him humble. But the light of Malfeas burns eternal, and no darkness forced upon him can douse his terrible glory. This Charm allows the Infernal Exalt to nullify all penalties applying to a single Charisma-based social attack. A repurchase of this Charm at Essence 3+ allows the Infernal Exalt to spend an additional three motes and one Willpower to extend the Duration of the Charm to one scene, at the expense of making the Charm Obvious.

Mantle of Lordly Dominance

Cost: -
Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Crowned With Fury
Only the most foolhardy of Malfeas' subjects dare to question or disobey his commands. This Charm permanently enhances its prerequisite so that when its effects are used against anyone who has an Intimacy of fear or awe towards the Infernal or anyone the Infernal holds social or metaphysical authority over, the target must spend two points of Willpower instead of one to resist a successful social attack.

King of Terror Mien

Cost: 5 or 10m, 1w
Mins: Essence 3
Type: Simple
Keywords: Combo-OK, Emotion, Social, War
Duration: Instant
Prerequisite Charms: Crowned With Fury
All things fear the King of the Primordials. Even though the traitor gods and their Exalted pawns defeated and crippled him, they still rightfully fear his wrath. The Infernal roars, threatens, or glares maliciously, inflicting instinctive terror upon a single target within (Essence x 10) yards that the Infernal perceives. At Essence 5+, the range extends to (Essence x 100) yards. The Exalt rolls ([Charisma or Manipulation] + Presence + Essence). In normal social combat, if the resulting successes exceed the Mental Dodge DVs of an affected target, they are automatically overcome with fear and must either spend ([the Infernal's Essence] - [the target's Valor], minimum 1) Willpower points to resist this unnatural mental influence or flee the Infernal as quickly as they can and at any cost. No enemy or hazard is considered too dangerous to face in order to escape the avatar of Primordial wrath behind them. Anyone who succumbs to this effect also gains an Intimacy of terrified awe toward the Infernal that cannot be destroyed or weakened until (the Infernal's Essence) days have passed without directly perceiving the Exalt. A second purchase at Essence 4+ allows the Infernal to spend an additional 5 motes when activating the Charm to use Performance in place of Presence in the activation roll to affect every valid target within range, which allows the Infernal to use the Charm against mass combat units. In mass combat, every unit affected loses a dot of Magnitude for every success the roll exceeds their (Drill + Morale) unless a Charm is used to resist rout, in which case it is opposed with standard roll-off rules, and the Infernal adds (Essence) bonus dice to the roll. These fleeing soldiers cannot be persuaded to reform ranks through a Rally action, as the supernatural fear causes them to flee the battle entirely. Solo units, unit commanders, and special characters compare the roll to their Dodge MDV and resist or flee as under social combat, with the mass combat unit they are part of suffering their loss as normal(insufficient relays causes the unit to become unordered, loss of a commander causes the unit to become a quickly routing mob, etc.). Automatons and other beings incapable of feeling fear are immune to the effects of this Charm unless the Infernal is Essence 6+, whereupon the all-encompassing power of Malfeas transcends the need for comprehension and acts upon the undeniable threat he holds to all that exists, and causes any animate entity to flee from the Infernal, regardless if their ability to understand why they must escape.

Trauma-Repressing Denial

Cost: - (+2m)
Mins: Essence 3
Type: Permanent
Keywords: Illusion
Duration: Permanent
Prerequisite Charms: King of Terror Mien
When Malfeas is forced to suffer the indignity of failure, his fearsome rage scours the minds of all who witnessed the event. This Charm enhances its prerequisite, allowing the Infernal to spend two additional motes when activating the Charm to cause all who fail to resist the Charm to forget the Infernal was present at the scene, as well as everything that occurred after they fell under the effects of the Charm. These memories cannot be recovered without magical intervention, and any attempts to recover them suffer an external penalty equal to (the Infernal's Essence at the time of activation - the victim's Valor, minimum 0).

By Order of the King

Cost: -
Mins: Essence 3
Type: Permanent
Keywords: Touch
Duration: Permanent
Prerequisite Charms: Fealty-Acknowledging Audience
The most loyal of Malfeas' subjects are blessed with the ability to ensure obedience to his demands and edicts. This Charm enhances its prerequisite so that when it is activated to create a visible brand on a single target whose permanent Essence is lower than the Infernal Exalt's, he can lay his hand on the individual to transform the brand into a badge of authority. The brand takes the shape of the Infernal Exalt's name in Old Realm or a unique crest or standard used by the Infernal, and whenever someone bearing this brand uses a social attack on the behalf of the Infernal, the brand flares with green fire and enhances the social attack with the effects of Crowned With Fury (Exalted: The Infernals, p. 112). The branded official can only use this effect for commands or laws that the Infernal has explicitly allowed him to enforce.

Quest for the King's Favor

Cost: -
Mins: Essence 3
Type: Permanent
Keywords: Shaping, Training
Duration: Permanent
Prerequisite Charms: Fealty-Acknowledging Audience
Those who complete the tasks set to them by the King of the Primordials are assuredly rewarded, just as those who fail are inexorably punished. This Charm expands the capabilities of its prerequisite so that when used on an individual target, the Infernal may choose to detail a task that the target will be bound to perform if the oath of fealty is taken. This can be any task that is not currently impossible but still has a chance of failure(i.e., will need at least one die roll to achieve), and the Infernal can set any time limit or conditions that they wish. Only one task can be set to a target at a time. If the target accepts the terms, they immediately gain a dot in an Attribute, Ability, or specialty that will aid them in completing the task as determined by the Infernal in addition to the other effects of Fealty-Acknowledging Audience. This added dot cannot exceed the character's normal maximums, is not considered a dice bonus from Charms, and it is not considered part of the character's natural attribute for as long as the task remains unresolved. If the Infernal posesses the Charm By Rage Recast, this bonus dot can be replaced by 8 mutation points for the normal extra cost. If the character completes the task through their own actions, the bonus dot or mutations become permanent, and are gained as a Training effect. If the task is completed without the involvement of the subject of the Charm (such as if a person they were ordered to kill dies at an unrelated person's hand or from natural causes), the bonus dot or mutations are lost, but no other ill effects befall the character. If the character fails to complete the task as laid out by the Infernal, the bonus dot or mutations are lost, and the brand placed by Fealty-Acknowledging Audience is immediately triggered as if they had attacked the Infernal. A second purchase at Essence 4+ allows the Infernal Exalt to apply the effects of this Charm to multiple targets who swear to complete this task.

Obedience Bought With Fear

Cost: -
Mins: Essence 4
Type: Permanent
Keywords: Compulsion
Duration: Permanent
Prerequisite Charms: Fealty-Acknowledging Audience
Malfeas knows it is better to be feared than to be loved. Those who know the King of the Primordials know that avoiding his wrath is of the utmost priority. This Charm affects anyone who the Infernal Exalt has inflicted with a brand from Magnanimous Warning Glyph or other Charms that create similar brands, or who harbors an Intimacy of terrified awe toward the Infernal. These characters use the Infernal's Essence trait instead of their own when calculating their Mental Dodge DV against mental influence that attempts to make the character go against the Infernal or his interests. However, they are also forced to defend against such mental influences even if they don't wish to, and cannot deliberately betray or act against the Infernal themselves. Attempting to remove the Intimacy or brand counts as acting against the Infernal. This is an unnatural Compulsion effect that requires a point of Willpower to resist for a scene.

World-Mastering Authority

Cost: 10m
Mins: Essence 3
Type: Reflexive
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: By Pain Reforged
Before he was made Malfeas, the King of the Primordials was beyond harm. All of existence knew its place, and it was only through willful treachery that he was laid low. Now, his authority is only absolute within Hell. This Charm renders the Exalt immune to environmental hazards for as long as he has Essence committed to the Charm. She takes damage or suffers Poison, Crippling, or Sickness effects only when directly inflicted upon him by some character's action. At Essence 4+, this Charm may be purchased a second time, which reduces the cost of the Charm to 5 motes and allows it to be activated even when inactive, and negates the cost entirely once the Exalt reaches Essence 6+.

Ephemeral Cowards Revealed

Cost: 5m
Mins: Essence 3
Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Dim Irrelevancies Unveiled
Stripped of his bodiless existence, Malfeas forces those who flaunt intangibility to reveal themselves so he might punish them for their insolence. Activating this Charm causes the Infernal to emit pulses of green light in time with his heartbeat that ripple out to (Essence x 10) yards from the Infernal unless blocked by a solid, opaque barrier. All dematerialized beings within the area of the light become visible and audible for as long as they remain within the affected area.

Worthwhile Challenge Awareness

Cost: 1m
Mins: Essence 3
Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Dim Irrelevancies Unveiled
The King of the Primordials is magnanimous enough to ignore the hostility of weaklings. Only those with power are worthy of his individual attention and wrath. This Charm can be activated in response to any attack or hazard enhanced with an Essence-fueled supernatural power against the Infernal or his possessions, negating any unexpected quality and ensuring detection before it affects him. This includes all detrimental or undesirable effects or actions; a supernaturally-skilled pickpocket or a magically poisoned drink is detected as easily as an invisible assailant. A second purchase of this Charm at Essence 5+ allows the Infernal Exalt to spend a point of Willpower to activate this Charm as an innate power, rather than being considered a Charm activation.

Divinity-Swallowing Enslavement

Cost: -
Mins: Essence 4
Type: Permanent
Keywords: Obvious, Servitude
Duration: Instant
Prerequisite Charms: Godscorch Invective, Radiant Fury Dissolution
All who live within the Demon City are subject to Malfeas' rulership, willing or not. This Charm enhances Radiant Fury Dissolution so that whenever the Infernal successfully slays a spirit with it, the Infernal may draw the smoldering green embers into his mouth, caging the spirit's existance within his blighted soul instead of destroying it utterly. In this state, the spirit effectively does not exist to any save the Infernal, who can communicate with the prisoner telepathically, engaging it in social combat at will to obtain information from it, against which all social attacks are considered unnatural mental influence and it has no Essence or Willpower to resist them with. Alternately, the Infernal can annihilate the spirit at will, fueling the fire in his soul to restore a number of motes equal to the spirit's permanent Essence. Any number of spirits can be contained at once, but if the Infernal dies, all his prisoners die with him. A second purchase of this Charm at Essence 5+ allows the Infernal to release the spirit and restore its original form. The spirit returns with its lowest -4 health level healed and no Willpower points remaining, as well as being shackled with a Servitude effect that forces it to obey its captor's orders without the possibility of resistance for a year and a day. The being must obey normally unacceptable orders, but need only follow the wording of the commands, rather than the spirit. Storytellers should keep this in mind to reign in abuse of this Charm.

Regal Mobility Charms

Once, the King of the Primordials laughed at the idea of any place beyond barred from him. As the greatest being in existance, nothing could possibly deny him passage. Now in his fallen state, he is bound within himself, but the power to shatter boundaries and go whereever he desires remains. These Charms enhance Malfeas' ability to traverse terrain and defy gravity.

Unshakeable Majesty Poise

Cost: 4m (1m)
Mins: Essence 1
Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: None
The King of the Primordials never stumbles or wavers. He stands above all others and refuses to be knocked from his lofty position. Activating this Charm renders the Infernal Exalt immune to knockdown and knockback effects, and automatically succeeds on all rolls to maintain balance on any surface capable of bearing his weight. A second purchase at Essence 3+ allows the Infernal Exalt to use this Charm as an innate power, no longer counting it as a Charm activation. Additionally, the Infernal Exalt can spend a mote of Essence to negate all damage from falling and automatically succeed at any attempt to arrest a fall by grabbing on to something as long as there is anything available to grab that will support his weight.

Ascension to Glory

Cost: 3m (1m)
Mins: Essence 2
Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Unshakeable Majesty Poise
Malfeas denies gravity any hold over him, as no power less than his own can shackle him in place. For the rest of the scene, the Infernal Exalt multiplies his jump distance by (Essence), propelled on jets of green flame. Additionally, the infernal can spend a mote of Essence as an innate power to make a jump reflexive while this Charm is active.

Walk the Impossible Path

Cost: 5m (1m)
Mins: Essence 2
Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Unshakeable Majesty Poise
Malfeas stands and walks where he wishes, and no mere force of nature can gainsay his desire. This Charm allows the Infernal Exalt to stand or move(using Move or Dash actions) upon vertical or even inverted surfaces capable of supporting his weight as though he were standing flat on the ground for the rest of the scene, so long as he maintains contact with the surface he wishes to walk on. If dislodged from the surface, whether willingly(such as by jumping) or unwillingly(such as if knockback or knockdown is inflicted or he is otherwise pulled away from the surface), gravity reasserts itself and he falls normally until he is able to make contact with another surface. A second purchase at Essence 3+ allows an Infernal Exalt with this Charm active to reflexively spend a mote of Essence whenever he breaks contact with a surface to make any visible surface be considered 'down' for the purposes of which direction he falls. He could spend a mote to make himself 'fall' from the ground onto the ceiling, or if thrown out a window, he could designate the side of the building as 'down' and land there.

Burn Through the Sky

Cost: 8m, 1wp
Mins: Essence 4
Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Ascension to Glory, Walk the Impossible Path
The Green Sun hangs in the sky above all other things in the Demon City, jealously incinerating all who draw close that may attempt to usurp its rightful position on high. Upon activating this Charm, the Infernal Exalt is engulfed in a spherical corona of green flame that extends out to (Essence) yards from the Infernal, casting light like an 11-15 mote anima banner. Anyone and anything within the area suffers from an environmental hazard with Damage (Essence)L/action and Trauma (Essence). These fires are also able to propel the Infernal Exalt through the air, allowing him to hover, fly, and otherwise move at (Essence) times his normal Move and Dash ratings with a maximum altitude of (Essence x 10) yards. A second purchase at Essence 5+ eliminates the flight ceiling of this Charm. A third purchase at Essence 6+ extends the Charm's duration to Indefinite.

All-Conquering Overlord Charms

Malfeas is no mere figurehead of a king. He lead the Primordials against the infinite chaos of the Wyld before Creation, and while the Ebon Dragon heads the Reclamation, Malfeas will be the one to lead the hordes of Hell to slaughter all who oppose them when they are free. These Charms expand upon Malfeas ability to command armies with intimidation and bloodlust.

Cowardice-Reining Execution

Cost: 1+ lhls
Mins: Essence 2
Type: Reflexive
Keywords: Combo-OK, War
Duration: Instant
Prerequisite Charms: Insignificant Embers Intuition
The armies of Malfeas fear their king more than any foe, for the price of desertion is death. The Exalt may use this Charm in mass combat whenever a unit he is currently a part of as a commander or a special character fails a rout check. The unit immediately takes an unsoakable level of lethal damage and rerolls the rout check with a +1 dice bonus as the Exalt makes a bloody example of one or more hesitating troops. If the reroll also fails, the Infernal may continue to use this charm, with the rout check bonus increasing by +1 for every time this charm is used(i.e., the first reroll provided by this charm gains +1 dice, the second gains +2, etc.) until the morale check succeeds.

Bloodlust-Spurring Invective

Cost: 5m, 1wp
Mins: Essence 2
Type: Simple (Speed 5 in long ticks)
Keywords: Combo-OK, War
Duration: Instant
Prerequisite Charms: Cowardice-Reining Execution
The armies of Malfeas never tire, driven by sheer fury. The Infernal may use this Charm on any unit that he commands, rolling (Charisma + War) against a difficulty of(the unit's Magnitude), and adding (Essence) automatic successes. The unit gains a point of Endurance for every success he achieves over the threshold, which may put them over their normal Endurance. Any points of Endurance in excess of the unit's (Stamina + Drill) vanish at the end of the scene.

Courage-Crushing Assault

Cost: 8m, 1wp
Mins: Essence 3
Type: Supplemental
Keywords: Combo-OK, Obvious, War
Duration: Instant
Prerequisite Charms: Bloodlust-Spurring Invective
When the demon hordes of Malfeas pour over the horizon, all but the most foolhardy and mad break ranks and flee. This Charm can be used the first time the Infernal or a unit the Infernal commands engages(Exalted, p. 165) an enemy unit in mass combat(i.e., the first attack it makes against the unit in close combat). If the attack succeeds, the enemy unit increases the difficulty of the rout check for becoming engaged with an enemy unit(Exalted, p. 169) by (the Infernal's Essence), and increases the difficulty of any subsequent rout checks caused by the Infernal's unit by one for as long as the affected unit is engaged with the Infernal(including the check for successfully disengaging from the unit).

Hateful Berserker Horde Incitement

Cost: 10m, 1wp
Mins: Essence 3
Type: Simple (Speed 6 in long ticks)
Keywords: Combo-OK, Obvious, War
Duration: One scene
Prerequisite Charms: Courage-Crushing Assault
The infinite wellspring of hatred that fuels the King of the Primordials fills those who serve him with an unstoppable fury. This Charm affects any mass combat unit under the Infernal's command, infusing them with an inexhaustable battle rage. For the rest of the scene, the unit automatically succeeds Valor rolls, rout checks, and are immune to Endurance loss. In exchange, the unit's Drill is reduced to 0, forcing it into an Unordered formation, and the bloodlust-crazed soldiers fight to the death, preventing the unit from increasing Magnitude from a Rally action by recovering its own soldiers, though the soldiers from any other allied units that have lost Magnitude may be infected with Malfeas' rage and recruited with a Rally action, unless those other units also had this Charm active or had their lost soldiers killed to the last man through some other effect.

Object Lesson in Violence

Cost: 10m, 2wp
Mins: Ess 3
Type: Simple (Dramatic Action)
Keywords: Obvious, Touch, Training
Duration: One week
Prerequisite Charms: Bloodlust-Spurring Invective
The armies of Malfeas are well-versed in the ways of destruction, because they have experienced them firsthand. This Charm involves training a military unit. The Infernal must spend at least five hours every week subjecting the unit to grueling training and brutal punishment for the Charm to bear fruit. This Charm increases the Drill of a unit by one for each week of training, to a maximum of Drill 5. In each week of training, the Exalted picks one trait to train: Valor, Strength, Dexterity, Stamina, Archery, Martial Arts, Melee, or Resistance. The Infernal beats these lessons into their hides, increasing the trait by one dot for each member of the unit, up to a maximum of 4. She cannot increase others' traits past her own. Each week spent enduring this training counts as a scene towards creating an intimacy of terrified awe towards the Infernal. A second purchase at Essence 4+ enhances what the Charm can train, including any of the following Abilities the Infernal possesses at 4 or more: Thrown, War, Integrity, Survival, Dodge, Athletics, and Awareness. Additionally, the Infernal can spend a week inuring the soldiers to pain, negating any wound penalties they may suffer, but because of this, they do not realize when they are mortally wounded, and units composed of soldiers trained this way that lose Magnitude lose them all to death, preventing recovery of Magnitude through Rally actions with these soldiers. A third purchase at Essence 5+ allows the Infernal Exalt to raise the traits this Charm trains up to the Infernal's own rating, or the lowest trait maximum of the unit's members, whichever is lower.

Melodious Respite Charms

Few things soothe the Demon City's agony and rage like music. If he could throw everything else aside and simply revel in song and dance for all eternity, he might almost accept his imprisonment. But caged by his own body as he is, the King of the Primordials can only retreat into this pastime for a short while before he is reminded of his suffering, and his performance is tainted once again by his endless pain and anger. These Charms expand upon Malfeas' love for music in both positive and negative fashions.

Invigorating Song of Freedom

Cost: -
Mins: Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: First Malfean Excellency
More than anything, Malfeas loves music. As he dances through his own streets, he can almost ignore what has been done to him, and he forgets his burdens. With this Charm, so long as the Exalt is singing, dancing, or playing music, he any and all penalties from fatigue or deprivation. The Infernal can sing or dance for days without needing food, sleep, or rest. A second purchase of this Charm at Essence 3+ causes the Infernal's performances to actually count as sleeping and complete rest for the purposes of healing, regaining Essence, and recovering Willpower, ignoring any penalties that would affect any of these, including those caused by his own Charms(such as the penalty to Conviction rolls to regain Willpower caused by Nightmare Fugue Vigilance).

Attention-Seizing Exhibition

Cost: 5m
Mins: Essence 2
Type: Simple
Keywords: Combo-OK, Compulsion, Social
Duration: One scene
Prerequisite Charms: Invigorating Song of Freedom
The sight of Malfeas dancing is an unbelievable spectacle. How can this chained and wrathful monster dance and sing with such unrestrained freedom and joy? Those who witness it cannot help but stare in wonder. This Charm enhances a performance, the Infernal rolling ([Charisma or Manipulation] + Performance) when invoking the Charm as an unblockable social attack, comparing the results against the Dodge MDVs of all who can see or hear the character. Those it succeeds in affecting are transfixed by the sight and sound of the Infernal's performance, transfixed by the performance's beauty(or licentiousness, or whatever is appropriate to the nature of the performance) to the point of distraction. All those affected suffer an external penalty equal to the Infernal's Essence to percieve anything or perform actions not related to the Infernal's performance for as long as it continues, for up to one scene. The onlookers can heckle or even attack the Infernal, but detecting or affecting anyone or anything else suffers the aforementioned penalty. The Infernal can incorporate this performance into combat in such cases if necessary. Resisting this unnatural mental influence for an action costs one Willpower, up to a maximum of 3 Willpower per scene.

Frenzied Passion Bacchanalia

Cost: 10m, 1wp
Mins: Essence 3
Type: Simple(Speed 5 in long ticks)
Keywords: Combo-OK, Emotion, Obvious, Social
Duration: One scene
Prerequisites: Attention-Seizing Exhibition
When Malfeas dances through the streets of Malfeas, the hordes of Hell are swept up into an orgy of fanatical excess. The Infernal gives a performance, rolling ([Charisma or Manipulation] + Performance + Appearance) against all who witness it. Anyone with an MDV less than the accumulated successes must spend two Willpower against this unnatural mental influence or be driven into unrestrained hedonism, partaking in a mass revel with all the others who are affected. The Infernal leads the debauch, directing those involved to partake in whatever overindulgence they wish to, from sex to drugs to food or simply singing and dancing. The Infernal may also direct them against someone or something that he claims to oppose their revel (whether it's true or not), turning the throng into a mass combat unit with a Magnitude of up to (Essence) in physical or social mass combat. In their unrestrained state, they always fight in unordered formation and rarely have Drill above 0. Their Morale is considered perfect against all non-magical effects, however, and their Endurance does not decrease for as long as the Charm is in effect.

Symphony of Destruction

Cost: 3m
Mins: Essence 2
Type: Simple(Speed 5, DV -1)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: First Malfean Excellency
Malfeas takes joy in music, but this does not mean his music is cause for joy. Indeed, often his performance only pleases himself, as he combines it with the catharsis he gains from destruction. This Charm requires the Infernal to sing, scream, or play a musical instrument, transforming the sound of the Infernal's voice or instrument into unnatural manifestations of destructive force affecting a single target within (Essence x 50) yards. Bolts of blood-red lightning, gouts of hellish green flame, or flesh-rending waves of sound are all feasible forms for this Charm's attacks to take shape as. Roll the Infernal's (Charisma + Performance) as a ranged attack, which cannot be blocked without stunts or Charms, as well as ignoring all forms of cover. If it hits, the attack inflicts (the Infernal's Essence + Performance + attack successes) lethal damage that ignores armor, and can only be soaked with Stamina and Charms. Additionally, the victim is sent flying one yard for each die of post-soak damage in a direction of the Infernal's choice. Targets that strike hard objects take one die of damage for each yard they would have otherwise traveled, which is bashing damage unless the object they are flung into is sufficiently dangerous, in which case in inflicts lethal damage.

World-Shattering Rhapsody

Cost: - (+2m)
Mins: Essence 3
Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Symphony of Destruction
This charm allows an Infernal to spend 2 extra motes when activating Symphony of Destruction to evoke destructive phenomena in an area centered on the Infernal with a radius of (Essence x 5) yards. This is a one-time environmental hazard with (the Infernal's Essence + Performance) Damage that ignores armor and (Infernal's Essence) trauma. Characters damaged by the burst suffer knockback as normal, except that they are sent flying directly away from the Infernal rather than choosing the direction. The Infernal is not affected by the Charm, though everything else within the area is affected without exception. Following the attack, shattered ground and residual tremors reduce the movement rates of all ground-bound characters by half unless they succeed at a (Dexterity + Athletics) roll with a difficulty of (the Infernal's Essence/2, rounded up), or have Charms that eliminate movement or balance penalties activated, such as Graceful Crane Stance.

Infernal Metropolis Charms

Malfeas' body makes up the vast majority of the world that demonkind languishes in, and it is shaped by his will above all other influences. These Charms expand upon Malfeas' connection to environments developed by civilization and his ability to transform them at a whim.

Urban Hell Renovation

Cost: 2+m
Mins: Essence 2
Type: Simple
Keywords: Combo-OK, Obvious, Shaping
Duration: Instant
Prerequisite Charms: First Malfean Excellency
Malfeas is the Demon City. It is his flesh and bones. The shape it takes is determined by his will alone. With this Charm, the Infernal can transform any area deliberately developed for habitation or use with the wave of a hand. Roads branch or crumble with a glance. Walls extend and recede with a gesture. Every two motes spent transforms or creates (Essence) cubic yards of inanimate material that the Infernal can percieve. The material created is 'grown' from existing structures, and retains the same properties such as soak and hardness. However, everything shaped by this Charm takes on an obviously hellish appearance. Metal becomes brassy and tinged with verdigris, stone turns black and rough, and wood takes on an unnatural metallic sheen. Basic use of this charm creates simple structures (walls, roads, pillars, openings, etc.), but more complex creations can be made using a (Charisma + Craft[Earth]) roll with a difficulty set by the Storyteller. Basic doors, stairs, and short bridges are typically difficulty 1, while working portcullises, bridges capable of spanning wide rivers, and long narrow catwalks that defy gravity can increase the difficulty as high as 5 and may require multiple uses of this Charm. This Charm can also create unstable footing (Exalted, p. 155) requiring an Athletics rating equal to (the Infernal's Essence) to safely traverse, or open up sinkholes and collapse surfaces beneath an enemy's feet, which requires the victim to succeed on a (Dexterity + Athletics) roll at a difficulty of (the Infernal's Essence) to avoid knockdown, and may have to resist falling damage if the hole is deep enough or the surface opens over a long drop. At Essence 4+, the Infernal can purchase this Charm a second time to enhance his mastery over the shape of the city, increasing the amount of material affected to (Essence x 10) cubic yards per two motes spent, and allowing the Infernal Exalt to spend a point of Willpower when activating this Charm to make its use reflexive, allowing him to use this Charm in response to an attack by raising a barrier to intercept it, becoming the new target of the attack.

Monolith-Raising Might

Cost: 10m, 1wp
Mins: Essence 3
Type: Simple
Keywords: Combo-OK, Obvious, Shaping, Sorcerous
Duration: Indefinite
Prerequisite Charms: Urban Hell Renovation
Malfeas grows mighty edifices as a tribute to his glory without concious effort. Activating this Charm allows the Infernal to provide the materials and labor required for large-scale Craft(Earth) projects on his own, commanding structures to burst from the ground piece by piece with his imperious gestures and commands. For as long as the motes spent on this Charm remain committed, the Infernal Exalt does not need to meet any Resources requirements to supply construction materials, and counts as (Essence x 100) laborers for determining the time it takes, and this stacks with any actual laborers working on the project alongside him.

Metropolitan Conquerer's Dominion

Cost: 15m, 1wp
Mins: Essence 3
Type: Simple
Keywords: Combo-OK, Obvious, Shaping, Sorcerous
Duration: Until stopped
Prerequisite Charms: Urban Hell Renovation
The earth splits open at the Infernal Exalt's feet, and the Demon City spills out of the glowing green crack, paving over an area of 10 square yards with black stone and tarnished brass. This area counts as developed for habitation for the Imperfection of the Demon City, and becomes part of the Infernal's dominion, resonating with his power and authority. Those who survey the area's geomancy or view it with any form of Essence sight are immediately aware that this area has been claimed as the Infernal's, as the power of Malfeas must blatantly proclaim his authority. Those who stand within the Infernal's dominion suffer an internal penalty equal to (the Infernal's Essence) to all social combat dice pools opposing him, and (the Infernal's Essence/2, rounded down) when opposing the Infernal's edicts or those with official authority to carry out his will. This area can be extended further by the use of Urban Hell Renovation or the efforts of those subordinate to the Infernal Exalt (such as Followers, Cult members, or those branded by Fealty-Acknowledging Audience), who can add 10 square yards per dot of the unit's Magnitude per day so long as all members spend at least five hours of labor a day to do so. If the dominion intersects with another area considered part of the Infernal's dominion, the two zones merge into one. Should the Infernal's dominion intersect with another Essence-channeling being's magically claimed property(such as a spirit's sanctum, an attuned demesne or manse, or territory claimed by a Lunar with Boundary-Marking Meditation), the owner of the land is immediately made aware that something is invading the area. In Malfeas, any area that is part of a Yozi or demon's body is considered owned by them, but the Yozis who support the Reclamation and their subordinate souls generally allow the Green Sun Princes to stake out holdings within their influence unless doing so would be a threat their plans or their continued existence. If a contiguous area of dominion in Creation reaches 10 square miles in size, Malfeas' presence becomes known to Heaven as a persistent Blasphemy, which they will most certainly respond to. The countermagic required to stop the spread and remove the Infernal's dominion is based on the Infernal's Essence rating, not the Charm's minimum Essence, and must be cast over the crack in the earth at the heart of the dominion. However, countermagic only negates the Infernal's dominion, and it remains mundane developed land.

Pervasive Overseer Surveillance

Cost: 8m, 1wp
Mins: Essence 4
Type: Simple
Keywords: Combo-OK, Obvious, Sorcerous
Duration: Indefinite
Prerequisite Charms: Metropolitan Conquerer's Dominion
Malfeas brooks no secrets to be held from him within that which falls under his sovereignity. Rebellious whispers and secret meetings within the Demon City only ever go unpunished because they are too trivial for the King of the Primordials to be bothered with. Activating this Charm causes the Infernal's eyes to burn with hellish green light as they project one or more of their senses to any point within the Infernal's dominion for as long as the motes spent on the Charm remain committed. The Infernal can perceive things at that point as though he were there himself, and can apply Charms to enhance his senses as normal. Only one point can be perceived by any of his senses at once, and while he is doing so he is incapable of using his projected senses to perceive his actual surroundings. The Infernal can change the senses projected and where they are projected to with a reflexive action. Anyone being observed by this Charm can make a reflexive (Perception + Occult) roll at difficulty 5 to gain a feeling of fearful paranoia that they are being watched by some opressive, disdainful force. Essence-based perception reveals the Charm-user's face formed from hellish green light observing the area from the point at which the Infernal's senses are projected to. A second purchase at Essence 5+ allows the Infernal to perceive a different location in his dominion while retaining the use of his senses in his actual position, and a third purchase at Essence 7+ extends his senses to encompass his entire dominion.

The City Speaks

Cost: -
Mins: Essence 4
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Pervasive Overseer Surveillance
When the King of the Primordials deigns to speak with his subjects, all of them hear his decree. This Charm permanently enhances its prerequisite, allowing the Infernal Exalt to project his voice as well as his senses while it is active. His voice emanates from the point where his senses are projected as a booming echo of his own voice that mimics what he speaks at his actual location. A second purchase at Essence 5+ allows him to project his voice across his entire dominion.

Unbreakable Gates of Malfeas

Cost: 10m or 10m, 1wp
Mins: Essence 5
Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: One tick or one action
Prerequisite Charms: Ablation of Brass and Fire, Urban Hell Renovation
The Demon City protects Malfeas, for Malfeas is the Demon City. He sacrifices the lives and homes of his inhabitants to protect himself. Activating this Charm for six motes causes the surrounding city to protect him from all harm for one tick. Roof shingles cascade down to block a volley of arrows, pillars topple to block a charging foe, and cobblestones even rise from the streets to block an attacker's strike. Mechanically, this provides a perfect parry against all attacks made against the Infernal, even if they were otherwise unblockable or unexpected. In addition, the blocked attack is instead resolved against any object within (Essence) yards of the Infernal, as if it were the original target. The Infernal may choose what object is struck if they were aware of the attack, but otherwise it is chosen at random(aka, Storyteller's decision). Objects in the posession of another character are exempt from this effect. Mindless but animate extras, such as simple automata or zombies, are not exempt, as the commands of Malfeas override lesser programming. This Charm suffers the Imperfection of the Demon City. If the Infernal Exalt activates this Charm in an area claimed as his dominion (as described by Metropolitan Conquerer's Dominion), he can spend a point of Willpower to extend the effects of the Charm to one action, providing a perfect parry to all attacks until his DV refreshes.

Vestiges of Sovereign Majesty

These Charms do not exist. Everything benevolent and chivalrous about the King of the Primordials was ripped away from him after his defeat, because these above all else made him powerful, too powerful for the gods to allow. Only if the Green Sun Princes deviate from the horrible powers he retains in an attempt to restore a measure of sanity and nobility to Malfeas will Charms such as this be made. These Charms are an effort to rectify the mad tyrant that Malfeas has become and diminish his threat to Creation or even reform him into something worthy of the respect and deference he demands.

Maddening Magnanimity Method

Cost: - (1+ Limit)
Mins: Essence 4
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Solipsistic Rejection of Impossibility, Crowned With Fury
Although Malfeas is a tyrannical horror now, when he was the King of All Primordials, and when asserting his unquestionable authority, he was dignified enough to be able to do so without terrifying his subjects. But the memory of his lost regality drives him to madness. This Charm enhances Crowned With Fury, allowing the Infernal to negate the Obvious effects of a single use of this Charm. Doing so causes the Infernal to gain a point of Limit, however. At Essence 5+, the Infernal may purchase this Charm a second time, allowing him to extend the effects of this Charm for a whole scene by gaining three points of Limit instead of one. If the Infernal should enter Limit Break during this scene, he loses the effects of this Charm as the rage of Malfeas boils over.

Cecelyne

Judgement of Inferiority Charms

The Endless Desert instinctively understands the truth of a being's power and quality. By doing so she puts the strong in place over the weak and confirms her own rightful superiority. These Charms refine Cecelyne's understanding of a being's position in and the perception of other entities' powers and abilities.

Measure of Might

Cost: 5m
Mins: Essence 1
Type: Simple
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
Cecelyne intuits the personal power of others with but a glance. This Charm targets one individual the character can sense. The Infernal's player rolls (Perception + [Awareness, Investigation or Socialize]), and adds (Essence) automatic successes to the roll, ignoring all non-magical efforts to contest the Charm. If successful, the Exalt learns the target's Essence rating, as well as his rating in any Backgrounds involving control or authority over other people, such as Backing, Cult, Followers and Influence, and any other forms of leverage or dominance the target has over other people, such as blackmail or mind-controlling Charms. The Infernal learns the identities of the people the target controls if the target himself knows them(the general of an entire legion won't know the names or faces of every soldier in his army except under extreme circumstances, but he will likely know his officer staff), as well as the general details of his control, though specific subjects like the information being used to blackmail someone or the specific method of mind control used require more focused methods than this Charm. In addition to the control the target has over others, the Exalt learns the general details about whether the target is beholden to others and how, though who his superiors is not revealed by this Charm, as it is not his place to betray the identities of those he serves.

Terrible Glory Charms

Cecelyne is a magnificent being. The sight of her silver sands and infinite expanse causes all who behold her to fall to their knees in awe. Even now, in her imprisoned state, she inspires adulation and worship from masses who fear and love her. These Charms enhance the Endless Desert's ability to appear awesome and beautiful, and instill fear and reverence alike in those who see her.

Untouchable Shining Glory

Cost: 4+m
Type: Reflexive(Step 2)
Mins: Essence 2
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Sand Through Fingers Defense
Those who seek to oppose Cecelyne are held back by the daunting power and might of the Endless Desert. Activating this Charm in response to a physical or social attack inflicts an external penalty to the attack roll equal to the Infernal's Essence. A second purchase of this Charm at Essence 3+ allows the Infernal to spend two extra motes to extend the Charm's effects to one action. A third and final purchase of this Charm, also at Essence 3+, lets the Infernal also spend a point of Willpower when activating this Charm(for a total cost of 6m, 1w) to increase the Duration to one scene.

Deference-Imposing Demeanor

Cost: 5m
Mins: Essence 2
Type: Simple (Speed 4 in long ticks)
Keywords: Combo-OK, Compulsion, Social
Duration: One scene
Prerequisite Charms: Measure of Might
The Endless Desert reminds those who hear her voice who their masters truly are, and that they should hang upon their every word. This Charm functions identically to the Solar Charm Respect Commanding Attitude(Exalted, p. 202).

Call to Worship

Cost: 10m, 1w
Mins: Essence 3
Type: Simple
Keywords: Combo-OK, Compulsion, Social
Duration: One scene
Prerequiside Charms: Deference-Imposing Demeanor
The Endless Desert's undeniable holiness calls all who hear her words to revere their proper masters once again. The Infernal Exalt gives a sermon, rolling ([Charisma or Manipulation] + Performance + Essence) as a social attack against all who can hear her proselytizing. This Charm exerts unnatural mental influence, forcing everyone whose MDV is less than the Infernal's rolled successes to spend two Willpower or immediately gain an Intimacy of worship towards the Infernal or a religious icon the Infernal espouses the worship of. Attempting to erode the intimacy requires the expenditure of one Willpower for each scene spent attempting to break the commitment.

Resplendent Power Unveiled

Cost: 5m, 1w
Mins: Essence 3
Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Measure of Might
Cecelyne knows that true beauty comes from within, but not as some pithy metaphor for the quality of someone's character. Power is what makes one truly beautiful. For as long as this Charm is activated, the Infernal Exalt and everyone she targets or is targeted by in social combat treats permanent Essence as though it were a seperate Appearance trait for the purposes of determining MDV modifiers against those with higher or lower Essence. Thus, the target of a social attack from someone with a lower Essence than the target(whether it is the Infernal or the one the Infernal is targeting) adds (their Essence - the attacker's Essence) to their MDVs against the attack, while someone targeted by an attacker with a higher Essence rating suffers a DV penalty equal to (the attacker's Essence - the defender's Essence). This modifier cannot exceed +3 or -3 until the Infernal reaches Essence 5+, when a second purchase of this Charm eliminates the modifier limits.

Beloved Matriarch Edict

Cost: 6m
Mins: Essence 3
Type: Supplemental
Keywords: Combo-OK, Obvious, Social
Duration: Instant
Prerequisite Charms: Resplendent Power Unveiled
Those who worship the Endless Desert follow her commands without hesitation. This Charm supplements a social attack against a target that posesses an Intimacy of reverence towards the Infernal or the laws of Cecelyne. The social attack becomes undodgeable, unnatural mental influence and increases the Willpower cost to resist by one.

Instinctive Essence Subordination

Cost: 5m (+1wp)
Mins: Ess 3
Speed: Simple (Speed 4 in long ticks)
Keywords: Combo-OK, Illusion, Social
Duration: One scene
Prerequisite Charms: Resplendent Power Unveiled
If the wayward masses refuse to bow to their true masters, then the Endless Desert will usurp the usurpers and don the mantle of those they will obey. The Infernal rolls (Charisma + Presence + Essence) against a single target's Dodge MDV. If the roll succeeds, the victim suffers from an Illusion effect that makes him believe the Infernal is someone with authority over him. The nature of this authority depends defaults to the most likely form judging from the circumstances of the encounter, though the Infernal can imply a specific type that she knows applies to the target to be beholden to. For example, an assassin posing as a Guild merchant would assume the Infernal to be a Guild superior, but if the Infernal implies herself to be a superior of the assassin's order when activating this Charm, the assassin will believe this if the Charm is successful. Most victims will follow orders to do anything that is part of their responsibilities without complaint. A peasant will hand over taxes on tax day to someone he believes to be a tax collector, and a soldier will follow orders given by someone he believes to be a superior officer. Less official commands will require seperate social attacks, though the Infernal may take advantage of any Intimacies the victim may have related to the illusion(a career soldier typically has an Intimacy towards his duty to follow superior officers and the like). This unnatural mental influence can be recognized and resisted by spending a number of points of Willpower equal to the amount that the Infernal's Essence exceeds the victim's (minimum 1, maximum 5). Purchasing this Charm a second time allows the Infernal to use Performance in the place of Presence in the initial roll, and affect multiple people with it by spending a point of Willpower when activating the Charm. All the affected people generally believe the Infernal to be the same sort of authority, whether due to the Exalt announcing herself as such or due to a general consensus among the affected people. Thus, this Charm can be less effective if used to imply a specific authority figure, as not everyone may be beholden to such a person, though they will believe the Infernal's claims to such.

She Who Lives In Her Name

Variable-Counteracting Methodology Charms

The Perfected Hierarchy abhors chaos. Few among the Primordials wished to enforce stability on the Wyld as much as she did, and the tainted state that has befallen Creation without their proper rulers holding the raksha in check infuriates her. These Charms enhances She Who Lives In Her Name's ability to combat and weaken the Wyld and its inhabitants.

Deviancy-Detecting Intuition

Cost: 3m
Mins: Essence 2
Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: None
She Who Lives In Her Name immediately recognizes anything which exists outside her ideals of reality. This Charm allows the Infernal Exalt to instantly know whether any being they can personally perceive is a creature of the Wyld as though it were Obvious to them, including shaped and unshaped raksha, non-raksha denizens of the Wyld, and anyone who posesses Wyld mutations. Portraits and other images of such creatures do not trigger Deviancy-Detecting Intuition, but projected senses(such as through a familiar or Omniscient Oversight Vessel) can detect them normally. If another Charm contests this Charm's effect, add (Essence) automatic successes to the Infernal's opposed roll. At Essence 5+, this Charm's cost drops to one mote and its duration may be extended to Indefinite.

Irregularity-Rectifying Decontamination Protocol

Cost: 2m
Mins: Essence 3
Type: Supplemental
Keywords: Combo-OK, Obvious, Social
Duration: Instant
Prerequisite Charms: Deviancy-Detecting Intuition
The Perfected Hierarchy is antithetical to the anarchic chaos beyond Creation. This Charm enhances physical and social attacks made against creatures of the Wyld. Physical attacks enhanced with this Charm inflict aggravated damage against creatures of the Wyld, while social attacks become unnatural mental influence, and halve the target's DVs before they are applied.

Inescapable Anomaly-Tracking Senses

Cost: 10m, 1wp
Mins: Essence 3
Type: Simple
Keywords: Combo-OK, Sorcerous, Stackable
Duration: One week
Prerequisite Charms: Deviancy-Detecting Intuition
Those whose existance violates the laws of the Principle of Hierachy cannot escape her judgement. This Charm allows the Infernal Exalt to Sorcerously tag any creature that has triggered Deviancy-Detecting Intuition during the scene, allowing them the unerringly track the victim for an entire week. Whenever the Infernal makes a tracking roll to pursue a victim tagged by this Charm, that roll is enhanced as though by the Solar Charm Unshakeable Bloodhound Technique (Exalted, p. 211). If the tag is removed with countermagic, the Infernal must once again detect the victim with Deviancy-Detecting Intuition to re-tag them with another activation.

Necrotic Flaw Elimination Routine

Cost: -
Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Deviancy-Detecting Intuition
The creation of the Underworld is the greatest violation to the processes of Creation that has ever occurred. It should be obvious as to why She Who Lives In Her Name abhors the unquiet dead with every fibre of her being. This Charm permanently enhances the Infernal Exalt's capabilities, so that any She Who Lives In Her Name Charm with effects that specifically apply creatures of the Wyld also applies these effects to creatures of death.

Faultless Thought and Programming Charms

She Who Lives in Her Name is a being of unshakeable mental control, both over her own conciousness and those of others. She acts only on factual information, not animal urges or uncontrolled emotions, and blesses others with her clarity of thought, whether they desire it or not. These Charms enhance the Perfected Hierarchy's ability to delve into and manipulate minds, whether it is to maintain control over herself or impose control on others.

Insufficient Data Denial

Cost: - (+1m)
Mins: Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Factual Determination Analysis
Often to the chagrin of her peers(especially the Ebon Dragon), She Who Lives In Her Name only goes through with a course of action after aquiring all relevant information, and cannot be persuaded otherwise. This Charm enhances its prerequisite, so that if it is activated in response to a social attack, and reveals any hint of deception or omission, the Infernal Exalt may spend an additional mote of Essence to perfectly defend against the attack.

Consciousness-Invading Transmission

Cost: 5m or 5m, 1wp
Mins: Essence 3
Type: Simple
Keywords: Combo-OK, Stackable
Duration: One scene
Prerequisite Charms: Analytical Modeling Intuition
She Who Lives In Her Name need not speak to make her will known. Those she commands simply know her desires and obey. This Charm allows the Infernal Exalt to initiate telepathic contact with any target she can perceive within (Essence x 100) yards. This Charm can either be focused on a single target for five motes, or allow the Infernal to contact any target within the area of effect at any time for five motes and one Willpower. Both methods of contact last for the scene, and the Infernal can pick and choose which telepathic messages go to which targets with the broad effect.

The target is immediately aware of the contact, but not its source unless the Infernal willingly reveals it or they succeed at a (Perception + Integrity) roll at a difficulty of (the Infernal's Essence). If they wish to resist the intrusion, the Infernal can roll (Willpower + Investigation + Essence) against the target's Dodge MDV to force the connection. If the Infernal succeeds, the target must spend either three Willpower against a focused use of the Charm or one Willpower against a broad use to deny the unnatural mental influence for the rest of the scene.

Once contact has been established, the Infernal and the target can communicate for the Duration of the Charm so long as the target is within range. The Infernal does not need to know the target's language, or vice versa, the contact transmitting the "speaker's" understanding of the words of an unfamiliar language along with the words themselves. Both the Infernal and the target can make social attacks through the connection, and enhance them with Charms, but the Infernal can perfectly dodge any social attack the target makes by decommitting the motes and ending the connection. The Infernal can create multiple focused links by activating the Charm multiple times, but this Charm does not permit targets to communicate with other targets through the Infernal's connections.

A second purchase at Essence 4+ extends the Charm's range to (Essence) miles, and allows the Infernal Exalt to attempt contact with any being within range that she has succesfully connected with before without needing to perceive them, but only with a focused use of the Charm. Contact fails automatically if the target is out of range.

Synchronized Psyche Networking

Cost: -
Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Consciousness-Invading Transmission
The Principle of Hierarchy enables the countless subordinates to her will to coordinate their ordained tasks to maximize their efficiency. This Charm permanently enhances its prerequisite, allowing the Infernal to connect targets that have been successfully contacted with a broad use of Consciousness-Invading Transmission to communicate with eachother as easily as they do the Infernal. The Infernal Exalt can make and disconnect targets from eachother at will, and is privy to everything they try to "say" to eachother through the connection, deciding instantaneously whether or not the message goes through.

Mind-Over-Matter Contact

Cost: -
Mins: Essence 5
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Consciousness-Invading Transmission
She Who Lives In Her Name does not require gross matter to enforce her order upon others. She may do so through the purer medium of thought. This Charm permanently enhances its prerequisite, allowing the Infernal Exalt to use Touch-keyworded Charms against any target she can perceive that she has successfully contacted with a focused use of Consciousness-Invading Transmission.

Whispered Name Recruitment

Cost: 10m, 1wp
Mins: Essence 3
Type: Simple
Keywords: Combo-Basic, Social, Sorcerous, Total Control, Touch
Duration: Infernal's Essence in days
Prerequisite Charms: Analytical Modeling Intuition
Many have heard of She Who Lives In Her Name's ability to whisper her true name to lesser beings and recruit them into the Principle of Hierarchy, but they take comfort in the fact that with her trapped in Malfeas she can no longer threaten their freedom with this power. They are fools. This Charm is an unparryable social attack that exerts unnatural mental influence as a Total Control effect. The Infernal's player rolls (Willpower + Occult) against the target's Dodge MDV. If the roll succeeds, the victim must spend a number of points of willpower equal to the Infernal's Essence (maximum 5) or his will is subsumed into the Principle of Hierarchy and he must carry out one task that the Infernal designates, which may be as complex as he likes. The Infernal needs not speak the order out loud, as it is flawlessly transmitted through the subject's connection to the Princible of Hierarchy without any chance of being misconstrued, and will be carried out to the best of the victim's abilities. The victim does not remember the whispered name, and any of the time they spend under the influence of this Charm is forgotten unless they spend two Willpower immediately after the Charm's duration ends. Remembering the influence does not count as resisting it, and thus does not cause Exalted to gain Limit.

Beings subsumed into the Principle of Hierarchy effectively have no Virtues and determine success or failure on Virtue rolls in the same manner that automata do. They posess all their original memories and Abilities, but their mechanical, unnaturally-efficient ways they move and speak can give away the fact that they are being controlled in some way. A successful (Perception + Socialize) roll with a difficulty equal to the Essence of the Infernal who used the Charm can determine that the victim is being controlled, but determining that the source of the influence stems from the Principle of Hierarchy requires the ability to percieve Essence flows (such as that provided by All-Encompassing Sorcerer's Sight) and a Charm-enhanced (Intelligence + Occult) roll with a difficulty of (5 or the Infernal's Essence, whichever is higher). A being under the influence of Whispered Name Recruitment is immune to any further uses of the Charm until the duration of the first instance runs out. There can only be one proper place in the Principle of Hierarchy for any being at one time.

Whispered Name Recruitment cannot force a victim to carry out unacceptable orders until the Infernal reaches Essence 6+, when this Charm can be taken a second time. With this purchase, the victim is so entrenched in the Principle of Hierarchy that the Infernal can issue any order that the victim is physically capable of carrying out, even up to ordering the will-less unfortunate's heart to stop.

Secret Subversion Imprinting

Cost: -
Mins: Essence 4
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Whispered Name Recruitment
Those who are subordinate to the Principle of Hierarchy carry out their ordained functions without question, but those who oppose them may interfere. Thus, She Who Lives In Her Name must occasionally bide her time before she can set her plans into motion. This Charm permanently enhances its prerequisite, allowing the Infernal Exalt to delay the effects of the Charm until circumstances meet conditions specified at the activation of the Charm. An order to kill a certain individual may be set to activate only when the victim is alone with the target, or until the onset of Calibration. Once the conditions are met, the Charm is carried out at its usual duration. Initially, commands can only be set to wait for as long as a year and a day before being carried out or simply dissipating without activation, but a second purchase at Essence 5+ allows the programming to lie in wait for as long as the victim lives, and a third purchase at Essence 7+ seeds the command into their very soul, allowing it to persist through subsequent reincarnations or the afterlife as a ghost. If the command is set to trigger at a later date, the Willpower cost to resist is likewise delayed until it activates, and goes unnoticed by the victim if it successfully overcomes their Dodge MDV, as they continue to act normally until the command is triggered. The dormant Charm can be detected only by those capable of percieving Essence flows who succeed at a (Perception + Occult) roll at a difficulty of (the Infernal's Essence). Once it has been detected, it can be further analyzed to determine its source and effects as per Whispered Name Recruitment, or targeted with appropriate countermagic and removed.

Unbreakable Shackles of Authority

Cost: -
Mins: Essence 4
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Whispered Name Recruitment
Under the direction of She Who Lives In Her Name, the Principle of Hierarchy is nearly inviolate. The Green Sun Princes are less so, but as their power grows, so does their authority. This Charm enhances Whispered Name Recruitment so that the circle of countermagic needed to dispel it is determined by the Essence of the Infernal using the Charm, rather than the minimum Essence requirement of the Charm itself. Thus, if used by an Infernal with Essence 4 or 5, it would require Sapphire Circle Countermagic to dispel, and Adamant Circle Countermagic if the Infernal is Essence 6+.

Rightful Superior Imposition

Cost: -
Mins: Essence 4
Type: Permanent
Keywords: Servitude
Duration: Permanent
Prerequisite Charms: Will-Crushing Force
In the end, there is only one authority that it is proper to submit to, and it is that of the Yozis. The powers of She Who Lives In Her Name spread this truth to all things through the might of the Infernal Exalted. This Charm enhances Will-Crushing Force, allowing the Infernal to designate loyalty to himself as the focus of a victim's new Motivation instead of a social group's Policy or the Infernal's Urge. This Motivation can be undone by breaking the victim's will again as noted under Will-Crushing Force until the Exalt reaches Essence 5+, in which case the false being created by the Charm's effects is recreated with bindings on its behavior equal to those that bound the gods against opposing the Primordials, and they treat all attempts to betray their new motivation as impossible orders.

Perfected Sensory Input Charms

Nothing escapes the gaze of She Who Lives In Her Name. She studies everything down to its most minute detail to determine its proper place in her Perfected Hierarchy, or how best to destroy it if she finds it has no such place. These Charms expand upon She Who Lives In Her Name's ability to enhance her powers of observation.

Target-Locking Scrutiny

Cost: 2m
Mins: Essence 1
Type: Supplemental
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: None
She Who Lives In Her Name studies her enemies intently, calculating the most effective way to destroy them and saving it for the perfect moment. This Charm supplements an Aim action, allowing him to store the bonus dice garnered by the Aim action to enhance any physical attack made later against that target by committing two motes. The Infernal can abort from the Aim at any point, keeping the dice gained up to that point, and his DV refreshes normally after the action. The Infernal can only store bonus dice from (Essence) seperate Aim actions at once, and he can only apply one at a time to any single attack roll, though he may store multiple Aim actions against a single target or seperate targets. Thus, an Infernal with Essence 2 could store the bonus dice from two Aim actions by enhancing them with this Charm, with either both applicable to a single target, or each one applicable to a seperate target. The Infernal can also end his commitment to an instance of this Charm at any time, losing the bonus dice from that Aim action. This dice bonus is not considered a bonus from Charms. If the Infernal has Essence 3+, he can purchase this Charm again, which converts the bonus dice gained from an Aim action enhanced by this Charm to automatic successes, which can be stored and used as normal for the Charm.

Resistance Is Futile

Cost: 2m or 5m
Mins: Essence 2
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Target-Locking Scrutiny
The omniscient gaze of the Principle of Hierarchy easily makes out the cracks in a foe's armor, and ruthlessly exploits them. This Charm supplements an attack, making it piercing. If the attack was already piercing before the application of this Charm, it reduces the target's armor soak by half again, to a quarter of its original soak(rounded down). A second purchase of this Charm at Essence 4+ allows the Exalt to spend an additional 3 motes to ignore armor completely.

Evasion Nullification Focus

Cost: 4m
Mins: Essence 3
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Target-Locking Scrutiny
After sufficient study, the Principle of Hierarchy can effortlessly predict the response of her victims so that escape is impossible. This Charm enhances a physical attack that has been enhanced with an Aim action that provides at least three bonus dice, making it undodgeable and unblockable.

Omniscient Oversight Vessel

Cost: 4+m (1w)
Mins: Essence 2
Type: Simple
Keywords: Sorcerous
Duration: One hour
Prerequisite Charms: Essence-Dissecting Stare
No imperfection can escape the sight of She Who Lives In Her Name. This Charm manifests one or more crystalline spheres under the direct mental control of the Infernal, at a cost of four motes per sphere. Up to (Essence) spheres can be maintained at once, and exist for as long as the Exalt wishes. The spheres can hover and fly as quickly as (Willpower x Essence) yards a tick, with a maximum range of (Essence x 100) yards, and can be ordered to a position with a mental command or controlled directly by the Exalt, allowing it to react to changes as quickly as the Infernal can. At any time, the Exalt can see through the spheres, viewing their surroundings clearly(even if the Exalt is normally blind), with any applicable Charms used to enhance his senses applied normally. The Exalt can only project his sight through a single sphere at a time, and while doing so, he cannot see his own surroundings, effectively blind until he returns his sight to his own eyes unless the sphere he is viewing through can percieve him and whatever he is attempting to interact with. The caster can perceive the orbs without difficulty, but to all others they are as invisible and immaterial as dematerialized spirits, able to pass through solid objects and even enter spirit sanctums. The Infernal can make a sphere visible if he desires, but even those capable of perceiving it in either state have trouble detecting the spheres due to their small size and transparency, suffering an external penalty equal to the Infernal's Essence to notice them. Any efforts to attack them suffers the same penalty, and an orb being directly controlled uses the Exalt's Dodge DV to defend against attacks. Any successful attack destroys the orb, however, and transmits a painful psychic shock back to the Infernal, inflicting an unsoakable level of bashing damage. Countermagic applied against an orb also instantly destroys it, and any countermagic used to disrupt the Charm cast directly on the Exalt causes all manifested orbs to shatter, inflicting damage for each orb as normal. Any effect that can force dematerialized creatures to materialize can affect the orbs, using the Infernal's traits to resist but costing no motes for the orb to materialize, and they remain so for the duration of the affecting Charm or for as long as the sphere exists, whichever is shorter.

This Charm can be purchased additional times at higher Essence minimums to enhance its capabilities. These enhancements can be acquired seperately, and purchasing earlier enhancements is not required to purchase the later ones unless explicitly stated. At Essence 3+, the Infernal can purchase the Charm again to gain the ability to extend his hearing through the spheres just as he can his sight, and may choose to project one or both senses, but only one sphere can be used at a time. He cannot project his sight through one sphere, and his hearing through another. At Essence 4+, the range of the spheres can be extended with an additional purchase, increasing it to (Essence) miles. If the Infernal has purchased the ability to project his hearing through the Charms, he can make another purchase at Essence 4+ to speak through a sphere he has extended his hearing to as well. His voice sounds exactly the same through the sphere as it would if he were speaking himself(even if he cannot speak normally), and can be heard normally by all who are present in the sphere's vicinity. At Essence 5+, the Infernal can make another purchase this Charm to spend a point of Willpower when activating this Charm, and allow him to use all manifested spheres simultaneously, while retaining his own senses, and suffering no penalties while doing so.

Clockwork Chain of Command Charms

She Who Lives In Her Name goes to war when she deems it necessary, but she abhors the frothing berserkers of Malfeas. War is won with strategy, not bloodlust, and she eliminates the variables in her tactics by enhancing the rank and file of her regiments with perfect synchronicity and formation. These Charms enhance the Perfected Hierarchy's ability to wage war, focusing primarily on rigid but unbreakable lines of communication and soldiers.

Flawless Battlefield Hive-Mind

Cost: 5m, 1w
Mins: Essence 2
Type: Simple(Speed 6 in long ticks)
Keywords: Combo-OK, Obvious, War
Duration: One scene
Prerequisite Charms: Factual Determination Analysis
The ideals of She Who Lives In Her Name resonate with the command structures of organized warfare. This Charm may be used to link the minds of all members of a mass combat unit that the Exalt is commanding to his, allowing them to instinctively intuit the Exalt's orders. This effect negates the possibility of communication failure due to a lack of sufficient relays, and adds the Exalt's Essence to the unit's Drill.

Single-Minded Formation Methodology

Cost: 3m
Mins: Essence 2
Type: Reflexive(Step 2)
Keywords: Combo-OK, Obvious, War
Duration: Instant
Prerequisite Charms: Flawless Battlefield Hive-Mind
Those under the command of the Principle of Hierarchy move in unnatural synchronicity, and react to the chaos of the battlefield with perfect unity. This Charm requires Flawless Battlefield Hive-Mind to be active to function, and allows an Exalt in command of a mass combat unit to make a reflexive Change Formation action, automatically succeeding the (Charisma + War) roll, and negating the DV penalty for the action. The Infernal can activate this Charm in response to attack, and any bonuses or penalties that the new formation gives apply to the attack.

Psychokinetic Upgrade Charms

She Who Lives In Her Name does not dirty her hands with the blood of her enemies, but only because she has no hands to dirty. Immaterial blades and tendrils are so much more precise when removing rebellious factors that prove detrimental to the Perfected Hierarchy. These Charms enhance Mind-Hand Manipulation and the Charms branching off from it that create constructs from sheer will and Essence.

Inescapable Grasp of Order

Cost: 2m
Mins: Essence 2
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Mind-Hand Manipulation
Those deviants who disrupt the workings of the Principle of Hierarchy and attempt to flee her wrath must be punished, no matter how far they run. This Charm supplements an attack made using Mind-Hand Manipulation, multiplying the attack's range increment by a factor of (Essence).

Extended Influence Upgrade

Cost: -
Mins: Essence 4
Type: Permanent
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Inescapable Grasp of Order
Before her imprisonment, the reach of She Who Lives In Her Name was almost limitless, able to span the breadth of Creation and far into the infinite depths of the Wyld to bring order and judgement to all who would disrupt it. This Charm permanently enhances Mind Hand Manipulation, increasing its base range increment to (Essence + Willpower x 10). A second purchase at Essence 7+ increases it again to (Essence + Willpower x 100).

Omnidextrous Efficiency Upgrade

Cost: - (1+m)
Mins: Essence 2
Type: Permanent
Keywords: Combo-OK
Duration: Permanent
Prerequisite Charms: Mind-Hand Manipulation
The Principle of Hierachy abhors imperfections brought about by careless haste. This does not mean she acts slowly. Rather, she avoids mistakes by eliminating the variables and performing the tasks with mechanical speed and precision. This Charm permanently enhances its prerequisite, allowing the Infernal Exalt to reduce the multiple action penalties of all actions performed with Mind-Hand Manipulation by one for every extra mote committed, up to a maximum of (Occult) additional motes.

Phase-Synchronizing Calibration

Cost: -
Mins: Essence 3
Type: Permanent
Keywords: Combo-OK
Duration: Permanent
Prerequisite Charms: Mind-Hand Manipulation
The grasp of the Principle of Hierarchy is composed of pure will. Thus, it can manipulate even ephemeral substance with ease. This Charm permanently enhances its prerequisite, allowing the Infernal Exalt to exert its full Strength against immaterial beings and objects and attack them as though they were material. If the Infernal Exalt posesses Tool-Transcending Constructs, this Charm also allows her to apply it to materials which have no real substance, such as gossamer, quintessence, and ambrosia.

Synchronicity of Violence

Cost: 3m per attack
Mins: Essence 3
Type: Extra Action
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Mind-Hand Manipulation
The crystal spheres of She Who Lives In Her Name move in perfect simultaneity, removing anything that stands in the way of her goals with deadly precision. This Charm is a magical flurry of two or more attacks consisting entirely of attacks made using Mind-Hand Manipulation towards a single target, as the Exalt generates and directs multiple destructive principles towards a target simultaneously. Each attack costs three motes, including the first attack, and the Exalt can buy up to (Essence) number of attacks. These attacks disregard multiple action penalties and the DV penalty for the flurry is equal to the highest penalty for any one attack. In addition, rather than inflicting onslaught penalties, this charm applies a coordinated attack penalty to the target's DV against each attack equal to the number of attacks in the flurry.

Efficient Enemy Deconstruction Methods

Cost: - (1wp)
Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Principle-Invoking Onslaught
Efficiency is paramount to the ideals of She Who Lives In Her Name, and so the fewer blows it takes to dispatch an enemy, the better. This charm allows an Infernal to enhance Mind-Hand Manipulation by spending a point of Willpower when activating it, increasing the base damage of its attacks to (Essence + Occult).

Omnifarious Mental Arsenal

Cost: - (1wp)
Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Principle-Invoking Onslaught
The Principle of Hierachy has the appropriate tools for every task. Violence is no exception. This Charm allows the Infernal Exalt to spend a point of Willpower when activating Mind-Hand Manipulation, molding the physical forces to mimic the traits any one exceptional close-range or projectile-launching weapon - crossbows and spear-throwers are valid, but throwing knives and chakrams are not. (This Charm does not supply ammunition). The mimiced weapon uses the standard telekinetic attack traits, but replace the Speed and Rate and add the Accuracy, Damage(which remains piercing and becomes aggravated to creatures of the Wyld), and Defense bonuses or penalties with those of the weapon, then assign the exceptional craftsmanship bonuses as desired. Range is either standard telekinetic attack range for close-combat weapons, or standard weapon range for projectile-launching weapons. Although the traits of these telekinetic weapons are identical to those of real weapons, their form and method of use are alien to normal weapons. These weapons use Occult instead of an appropriate combat Ability, and therefore cannot be used in conjunction with Charms that explicitly only supplement attacks that use any other Ability(such as Solar Melee Charms or Martial Arts Charms). A second purchase of this Charm at Essence 4+ allows the Infernal to use this Charm to mimic the traits of basic artifact weapons with a rating of no more than three dots, with no magical material bonuses.

Blank Slate Protocol

Cost: 5+m, 1w
Mins: Essence 4
Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Synchronicity of Violence
She Who Lives In Her Name knows that when the teeming masses grow too willful, they must be purged. This Charm enhances an attack made with Mind-Hand Manipulation. The Infernal makes a single attack roll and applies the attack to every target within (Willpower + Essence) yards. This includes allies and innocent bystanders, unless the Infernal spends a mote of Essence for each individual he wishes to exclude from the attack. The range of this attack cannot be increased until the Exalt reaches Essence 5+, at which point Charms such as Inescapable Grasp of Order can be applied.

Hardened Defensive Field Enhancement

Cost: - (+2m, +1wp)
Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Force-Suppression Barrier
The spheres of She Who Lives In Her Name are harder than diamond. They have to be to contain flames like those which scoured Creation so long ago. This Charm enhances its prerequisite so that the Infernal Exalt can commit an additional two motes and spend a point of Willpower when activating it to provide (Willpower + Essence) bashing, lethal, and aggravated soak and Hardness in addition to its other effects. This soak is considered armor, but doesn't count as armor for restrictions and stacks with other forms of armor, and does not apply against attacks with the Holy keyword unless a second purchase of this charm is made at Essence 4+.

Self-Contained Environment Bubble

Cost: - (+2m)
Mins: Essence 3
Type: Permanent
Keywords: Sorcerous
Duration: Permanent (Indefinite)
Prerequisite Charms: Force-Suppression Barrier
She Who Lives In Her Name is capable of bringing order to every corner of Creation and beyond. This Charm enhances its prerequisite, allowing the Infernal to commit an additional two motes when activating the Charm to increase its duration to Indefinite. In addition, the Charm protects against environmental effects, as well as suffocation and unwanted Shaping effects. In exchange, the Charm gains the Sorcerous keyword, but still requires the motes to be committed for as long as it is active.

Associate-Assisting Security Network

Cost: (+2m per person)
Mins: Essence 4
Type: Permanent
Keywords: Sorcerous
Duration: Permanent
Prerequisite Charms: Precision Thought-Force Exercise, Force-Suppression Barrier
She Who Lives In Her Name is beholden to the other Yozis, and places herself in a support role to their ambitions. This Charm enhances its prerequisite, allowing the Infernal Exalted to extend the effects of Force-Suppression Barrier and any active Charms that enhance it to other willing beings at a cost of two motes per person, so long as they remain within (Willpower) yards of the Infernal. Creating barriers to protect others is a Sorcerous effect, but it still requires the commitment of motes while it is active, with countermagic targeting a subject negating the effect on that person, and countermagic aimed at the Infernal negating the protection of all beneficiaries.

Reality Recompiling Process Charms

Sometimes the world must be readjusted to correctly fit the Perfected Hierarchy. Some see She Who Lives in Her Name blatantly reshape stable reality and wonder how she can so hypocritically alter the static laws of Creation to her benefit. They do not understand that she is allowed to do so because she is the creator of those laws, and they were designed specifically with this in mind. Whether this makes her any less of a hypocrite is up to debate. These Charms expand upon She Who Lives In Her Name's ability to alter reality, warping the physical laws of Creation, or creating laws in places where they do not exist that amount to the same thing.

Charm-Dismantling Analysis

Cost: - (+1wp)
Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Counter-Conceptual Interposition
In order to preserve the stability of her creations, She Who Lives In Her Name does not permit improper manipulation of Essence by others. This Charm permanently enhances its prerequisite, allowing it to be activated in response to the activation of any Charm within (Essence) yards that is Obvious to the Infernal's senses(whether due to the Charm's normal keywords or the effects of other Charms that make it Obvious) in order to negate the Charm's effects by spending a point of Willpower. The rules for negating Charms are as follows:

  • The Charm negated must have been activated conciously (so Charms that invoke themselves like Surprise Anticipation Method are exempt).
  • The target pays the normal costs for using the Charm, but nothing happens. For Simple or Extra Action Charms, their action is wasted, with no DV penalty inflicted. For supplemental Charms, the action it supplemented goes through without any enhancement from the Charm. Reflexive Charms may be reactivated by paying the normal cost again.
  • The negated Charm still counts as the victim's Charm use for that action.

This Charm still suffers the Imperfection of the Principle of Hierarchy, requiring the surcharge on any Charm unless the Infernal makes a successful reflexive (Intelligence + Occult) roll at difficulty 5 to properly analyze the activation. The Infernal Exalt cannot negate Combos or pre-established Charms until Essence 4+, when a second purchase of this Charm enhances its capabilities and allows it to do so. A third purchase at Essence 5+ allows the negation of sorcery, necromancy, and even the most esoteric of non-Charm Essence-powered abilities.

Myriad Malady Infliction

Cost: -
Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Principle-Invoking Onslaught
The mastery that She Who Lives In Her Name holds over reality is not limited to brute force applications. She can be far more sophisticated and cruel to her enemies than that. This Charm is actually a cluster of Charms that can be learned in any order, each of which broadens Principle-Invoking Onslaught's ability to create destructive principles. Each new mode of attack has its own costs and upgrades on top of those required by the prerequisite(which is not factored in to any effects dependent on the number of motes spent), but all of them require a successful attack against the target to take effect, though inflicting damage is not required. These effects can also transmute victims into valuable materials as per the effects of Principle-Invoking Onslaught, but the decision to do so must be made when the target is afflicted with the effect.

Poison: This effect afflicts the victim with a unique toxin upon successful contact as a Poison effect. The toxin can be changed with every use, with different cosmetic effects detailed by the player, thus preventing protection through immunity to an individual toxin, but otherwise use the same system for determining its mechanical effects. The toxin's default interval is 1 action but can increased to as much as 1 day, and its Damage(which can be lethal or bashing as desired), Toxicity, and Penalty are (number of motes spent), and cannot exceed (the Infernal's Occult). If desired, the Infernal can lower one or more of the poison's statistics as low as 0, but the cost is still determined by the highest trait. This effect can be purchased additional times, separately and at different Essence ratings. A purchase at Essence 4+ allows the Infernal to add the L tag to the toxin by doubling its cost, making if inflict levels of damage instead of dice. A purchase at Essence 5+ allows the Infernal to spend a point of Willpower to reduce the interval to 1 tick. Finally, a purchase at 6+ allows the Infernal Exalt to create toxins that inflict aggravated damage.

Sickness: This affect allows the Infernal to infect victims with diseases as a Sickness effect for a cost of five motes. The target immediately contracts the sickness without a Virulence roll, and the disease functions as normal, except that it is not contagious. The initial purchase provides one natural disease (Exalted, p. 350), with each additional disease mastered costing one experience point, or two per bonus point at character generation. These illnesses are Malfean strains mechanically similar to Creation's diseases, but with unique cosmetic effects and differences that make them more difficult for mortal efforts to treat or resist, adding two to the Morbidity, Treated Morbidity and Difficulty to Treat. More exotic natural diseases unique to Malfeas such as Supplicant Syndrome or the Jingling Pox (CoCD: Malfeas, p. 100) can also be taken. At Essence 4+, supernatural diseases of the First and Second Circle (Scroll of the Monk, p. 154) can be taken(and are identical to the normal versions, gaining no increase to their difficulty), and at Essence 5+, so can diseases of the Third Circle. This effect can be purchased additional times, separately and at different Essence ratings. A purchase at Essence 4+ allows the Infernal Exalt to spend a point of Willpower when activating the effect to make natural diseases affect spirits, Fair Folk, and the Exalted as though they were mortal. A purchase at Essence 5+ allows the Infernal to make the disease contagious by spending an additional five motes and one Willpower. Those other than the initial target resist the disease's Virulence as normal, but the disease is also a Shaping effect, and thus those with immunity to Shaping effects of within an area that prevents them are safe from infection.

Space-Tearing Aperture Invocation

Cost: 5+m, 1w
Mins: Essence 4
Type: Simple(Speed 6, DV -1)
Keywords: Obvious, Shaping, Sorcerous
Duration: Instant(or see below)
Prerequisite Charms: Constructive Convergence of Principles
The laws of Creation were made out of the shinma of the Wyld by She Who Lives In Her Name, which she understood better than anyone save perhaps the greatest of the Unshaped. Although she can no longer change them due to her oaths, her superior understanding of them allows her subordinates unnatural mobility. This Charm allows the Exalt to create a man-sized portal of white flame that exits to a place the Exalt can see no more than (Essence x 10) yards away that the Exalt steps through as part of this Charm's action to appear on the other side. At Essence 5+, a second purchase of this Charm allows the option of extending the duration of the portal's existence, each additional mote spend leaving the portal open for an extra tick after the one it was activated on, This allows a single person to pass through from either aperture on each tick, and the Exalt may opt not to step through the portal himself when he activates this Charm. While the portal remains open, people on either end may look through either portal to view what lies beyond the other opening, and attacks may be made through them in either direction, with the distance between the portals not counting against the range increment of ranged attacks. A seperate purchase also at Essence 5+ allows the Exalt to spend an additional 5 motes while activating this Charm to extend the range of this Charm to (Essence x 100) yards, while an additional purchase after that at Essence 6+ extends the range to (Essence miles) for another 5 motes(for a total of 10 additional motes). Being able to see the destination is still required, which typically requires other Charms or magic(which is considered applicable as being visible locations for the purposes of this Charm). Countermagic directed at either portal collapses both of them, and portals cannot be opened inside areas protected from Shaping effects unless the Exalt is the one controlling the area's protection.

Integration of Artifice Charms

She Who Lives In Her Name at first glance seems like she might be a kindred spirit to Autocthon. Both embody the concept of order and the creation of wonders. But the Perfected Hierarchy scorned the Great Maker as all the others did, for she looked upon his unrestrained innovation and creativity with distaste, especially when he encouraged it in humanity, which caused them to rise above their appointed stations. Invention must take place within strictly the defined boundries laid down after studious research, as She Who Lives In Her Name feels was proven with the creation of the hated Exalted. These Charms enhance She Who Lives In Her Name's ability to create objects, speeding progress and transmuting materials to fit the intended invention.

Hell-Spawned Celerity of Invention

Cost: -
Mins: Essence 4
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Constructive Convergence of Principles, Experimental Acceleration Mastery
Within the walls of her prison, She Who Lives In Her Name's power warps the fabric of time and space to hasten the completion of the plans that will free her. This Charm enhances the effects of Experimental Acceleration Mastery, increasing the factor by which it multiplies the speed it accomplishes actions to (Essence x [the number times this Charm has been purchased + 1]). However, this enhancement is only applicable if the Infernal is within a place with a connection to Malfeas. This includes the Demon City itself and the dunes of Cecelyne, as well as within an Infernal demesne or manse, or any part of Creation that has been transformed by Holy Land Infliction or similar Yozi Charms. This Charm can be purchased a number of times equal to the Infernal's Essence.

Unsorted Charms

Flawless Kinesthetic Optimization

Cost: 3m(+1wp)
Type: Reflexive
Mins: Essence 2
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Target-Locking Scrutiny
The clockwork motions of the spheres that make up the Whispering Flame move with perfect efficiency, taking all variables into account and allowing no waste of effort. This Charm enhances any physical action, negating any and all penalties to a dice roll or DV. A second purchase at Essence 3+ allows the Infernal Exalt to spend a point of Willpower to benefit from the effects of this Charm for the rest of the scene, but it loses efficacy, so that it can only reduce the penalties from any individual source by (Essence), to a minimum of 0. Multiple sources affecting the Infernal are reduced separately.

Defense Recalibration Protocol

Cost: 3m
Type: Reflexive
Mins: Essence 2
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Flawless Kinesthetic Optimization
The Whispering Flame is forever studying her enemies, honing her strategies over the course of centuries through observation and experience until the inevitable day when all their efforts can be countered perfectly. When activating this Charm, the Infernal chooses a target to focus on. For the rest of the scene, every time the target successfully penetrates one of the Infernal's DVs, she increases her DVs by one against the target, up to a maximum of +(Essence) to her DVs. The Infernal can only designate one target to be the subject of this Charm until Essence 3+, when a second purchase of this Charm allows her to apply up to (Essence) uses of this Charm at once.

Adorjan

Heedless Haste Charms

Adorjan's speed is legendary, but her speed goes beyond the merely physical. Her madness allows her to delve into aspects of celerity that defy reason. The Silent wind outpaces all others in every endeavor with her transcendent swiftness. These Charms expand upon Adorjan's unmatched speed, not only through physical movement, but in the rapid completion of any sort of task.

Synergy of Acceleration

Cost: - (+2m)
Mins: Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Death-Dealing Journey
The Silent Wind's speed extends to all aspects of her existence, not just the distance she can travel. This Charm permanently enhances its prerequisite, so that the Infernal Exalt can spend an additional two motes when activating it to reduce the Speed of all actions by -1, and increase the Rate of all weapons by +1. Actions with benefits that depend on the Speed of the action obtain their full benefit at the end of the reduced speed. For example, an Aim adds a bonus die to an attack for every tick spent aiming. With this Charm, the user gains the maximum three bonus dice after only two ticks. A second purchase of this Charm at Essence 3 increases the Rate bonus to +2, and a third purchase at Essence 4 raises the Speed reduction to -2.

Impatient Whirlwind Progress

Cost: 5m or 10m, 1wp
Mins: Essence 3
Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Synergy of Acceleration
Adorjan's attention is fleeting at best. In order to accomplish anything at all, she must do so in the blink of an eye so she doesn't lose interest or get distracted. This Charm supplements any dramatic action with a time interval of less than a day. The Infernal Exalt can spend five motes to perform enough work needed to make a die roll with a single miscellaneous action. The Infernal performs all the normal work herself, still needing tools if they are required, but does so while moving and thinking at an impossible rate to accomplish the task in seconds. At Essence 4+, the Infernal can make a second purchase of this Charm to allow the enhancement of dramatic actions no matter the time needed, with longer intervals requiring the expenditure of ten motes and one Willpower to reduce a single roll to a miscellaneous action.

Tearful Reunion Pursuit

Cost: Special (+3m)
Mins: Essence 3
Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Death-Dealing Journey, Joy in Violence Approach
Those who try to escape Adorjan's murderous affections are horrified to find her waiting for them at the end of their flight. This Charm can be activated whenever an enemy performs a reflexive movement in response to an attack made by the Infernal Exalted. By spending the same number of motes, Willpower, or other expenditures as the enemy(to a minimum of one mote), the Infernal may reflexively move with the target, negating any penalties the effect may have caused to the Infernal's actions and allowing the Infernal to continue a flurry in progress against the target unimpeded. A second purchase of this Charm allows the Infernal to spend an additional three motes when using this Charm to make a reflexive attempt to reestablish surprise (see Exalted, p. 156) as the Infernal moves with such blinding speed that they arrive at the target's destination moments before them in an advantageous position.

Loving Destruction Charms

The Silent Wind is as lethal as anything else in Malfeas, but she is feared moreso than most because her havoc is directed not at the deserving, or even undirected and random. Those who she finds worthy of praise and affection are the ones who are most likely to feel her annihilating touch. But then, she is insane, and nothing is truly safe from her. These Charms enhance Adorjan's ability to inflict harm on people and objects, whether physically, spiritually or emotionally.

Far-Flung Passion Impatience

Cost: -
Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Death-Dealing Journey
The Silent Wind rushes to meet those she harbors affection for, but when her love cannot wait, she deigns to express it with gifts from afar. This Charm allows the Infernal to ignore the range limitations of Adorjan Charms that say they cannot enhance ranged attacks or only enhance close combat attacks, provided the attack meets one or more of these criteria:

  • The Infernal has made net movement towards the target on the same tick as the attack.
  • The target has inflicted one or more health levels of damage against the Infernal with a ranged attack in that scene.
  • The Infernal harbors an intimacy of love towards the target.
  • There is no visible path to reach the target that the Infernal can traverse with reflexive movement, such as if the target is on a ledge, enclosed on all sides, or in mid-air and the Infernal does not have the ability to make herself reflexively move up walls, bypass barriers, or fly.

Scouring Breeze Caress

Cost: 3m
Mins: Essence 2
Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Thousandfold Typhoon Hand
The Silent Wind brings agony and death with the merest touch. This Charm supplements a close combat attack. Blood-hued winds swirl about the Infernal Exalt's limb or weapon, blowing away everything it touches as though it were made of dust. The attack's damage becomes lethal and adds (Essence + [number of yards moved that tick/3, rounded up]) dice to its damage.

Relentless Typhoon Onslaught

Cost: - (+1m or +1m, 1wp)
Mins: Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Scouring Breeze Caress
The Silent Wind never ceases to blow. It forever wafts through Malfeas, leaving only death in its wake. This Charm permanently enhances its prerequisite, allowing the Infernal Exalt to spend an extra mote of Essence when activating the Charm to extend its Duration to One tick. A second purchase at Essence 3+ allows the Infernal Exalt to also spend a point of Willpower to increase the Duration to One scene.

Deadly Draft Circumvention

Cost: - (+2m)
Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Scouring Breeze Caress
The demons of Malfeas bar their doors and seal their windows at the arrival of the Silent Wind, but it avails them naught as Adorjan may slip through the tiniest crevice. This Charm permanently enhances its prerequisite, allowing the Infernal Exalt to spend an extra two motes to make the attack piercing.

Precise Erosion Refinement

Cost: -
Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Pellegrina's Fury
The Grinding Wind inherits her mother's fickle passions, viciously focused on some stone structures while leaving others unscathed, depending on her inscrutable whims. This Charm enhances its prerequisite, allowing the Infernal to reflexively exclude any stone objects from the effects of Pellegrina's Fury or even portions of objects with incredible accuracy. The Infernal could grind away the mortar of a stone wall while leaving the blocks completely intact. Alternately, the Infernal can focus the entirety of her erosive anima onto a single object within range, increasing the damage to (Essence) levels per tick. Finally, the precise control held over the Charm's effects allow the Infernal to remove the need for tools as well as any penalty to Craft actions stemming from a lack of tools when creating objects out of stone.

Insane Affection Insight

Cost: 5m or 5m, 1wp
Mins: Essence 2
Type: Supplemental
Keywords: Combo-OK, Emotion, Social
Duration: Instant
Prerequisite Charms: Sacred Kamilla's Inhalation
Few can understand the reason Adorjan harms that which she cares for. Even fewer wish to, for understanding only comes from similar madness. This Charm enhances a social attack to erode an Intimacy, as the Infernal expounds on the insane logic of the Silent Wind in context to the Intimacy. If the attack succeeds with a number of extra successes equal to the target's Conviction, the Intimacy is immediately lost and replaced with an opposite Intimacy towards the same subject. Targeting a positive Intimacy of love with this Charm creates a negative Intimacy of hate, and vice versa. The Infernal chooses the exact context of the new Intimacy, subject to Storyteller approval. A second purchase of this Charm at Essence 3+ allows the Infernal to spend a point of Willpower when activating this Charm to affect a social group of Magnitude 1+(such as a nation or an organization), replacing a commonly-held Intimacy or ideal with its opposite. The Infernal must have spend several hours within the last year encouraging this change, and activate the Charm in the presence of a member of the target group.

Unwanted Revelations of the Silent Wind

Cost: -
Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Insane Affection Insight
Those who survive encounters with Adorjan with their bodies intact are often outcast from society, for they likely hold deeper scars. This Charm permanently enhances the Infernal Exalt's capabilities. Whenever the Infernal successfully breaks a victim's will (Exalted, p. 174), she can automatically inflict a derangement of her choice on the victim from the Wyld mutation list. The initial purchase of this Charm allows the Infernal to inflict derangements at the level of a deficiency. A second purchase at Essence 4+ allows her to increase the severity to a debility, while a third and final purchase at Essence 5+ allows her to inflict deformity-level derangements. The derangements inflicted are permanent barring removal by Charms or other magic, but do not stem from Shaping effects, and thus cannot be elimated by Charms that negate Shaping effects such as Order-Affirming Blow.

Insightful Insanity Charms

Adorjan's constantly shifting perception of reality gives her the uncanny ability to notice things most beings wouldn't sense or recieve revelations beyond the comprehension of saner beings. In this way she detects the slightest noise so she can stamp it out, and reveal truths that most would rather be kept silent. These Charms enhance and refine the Silent Wind's ability to uncover that which is hidden to all rational perceptions.

The Ebon Dragon

Unidentifiable Menace Charms

The Ebon Dragon's machinations are unfathomable to mortal minds. He acts in utmost secrecy, even when in plain sight. In this way does he worm into the most heavily guarded sanctums to uncover forbidden lore and shameful secrets to use against his victims. These Charms expand upon the Ebon Dragon's ability to cloud others perception of him, whether through peerless stealth or insidious deception.

Insidious Knives Enchantment

Cost: 3m
Mins: Essence 2
Type: Simple
Keywords: Combo-Basic, Illusion
Duration: Indefinite
Prerequisite Charms: Loom-Snarling Deception
The Ebon Dragon makes things seem to be what they are not, infecting them with his deceitful nature. This Charm disguises an object that the Infernal Exalt can lift with one hand, making it appear to be something entirely different as though it were affected by Loom-Snarling Deception (Exalted: The Infernals, p. 149). A weapon such as a sword or a spear may be disguised as a walking stick, and armor could be disguised as fine noble attire as easily as pauper's rags. The apparent dimensions of the disguised object cannot be more than half or double its real size. This Charm cannot hide an object's magical nature, merely its physical nature, unless the Infernal Exalt possesses Eldritch Secrets Mastery, which allows the Exalt to make the most powerful of artifacts seem like a useless bauble, or vice versa.

Body of Lies

Cost: 8m, 1w
Mins: Essence 3
Type: Simple
Keywords: Illusion
Duration: One scene
Prerequisite Charms: Loom-Snarling Deception
The Ebon Dragon defies perception and understanding, for his very existence is opposed to truth. This Charm shrouds the Infernal in anonymity and deceit. For the rest of the scene, anyone who sees the Infernal has trouble perceiving them as anything more specific than "a person". Everything else about them, height, weight, voice, clothes, gender, even their precise location is too vague to be certain of. Anyone attempting to affect, influence, notice, track, or identify anything about the Infernal suffers an external penalty equal to the Infernal's Essence. Also, the Infernal's social attacks do not impose or suffer any bonus or penalty from their Appearance or anything else based on the target's perception or recognition of the Infernal. Bonuses and penalties based on the Infernal's perception of others still apply, however. Despite this complete inability to confirm any details about the Infernal even while looking right at them, people interact with the Infernal as they would any stranger. Whether something is unusual about the Infernal or not is just another thing that nobody can be sure about. This is an unnatural Illusion effect, requiring 2 Willpower to overcome. Doing so reveals that the Infernal is under the effect of a Charm that obscures his existance to the person, but it does not eliminate the penalties. It merely removes the inability to notice anything unusual about it.

Penumbral Trespasser

Cost: 10m
Mins: Essence 4
Type: Simple
Keywords: Combo-Basic, Sorcerous, Shaping
Duration: Indefinite
Prerequisite Charms: Body of Lies, Eldritch Secrets Mastery
The Ebon Dragon is the shadow of all things. This Charm allows the Exalt to dematerialize and meld with the shadow of a single object or being that they can see within (Essence x 10) yards. Used on unattended, unattuned objects, the Charm succeeds automatically. Against beings, carried or worn objects, or artifacts that have been attuned to someone, the Infernal rolls (Manipulation + Essence) against a difficulty of (target being's Essence). Success means the Infernal becomes one with the shadow. Failure means the time and Essence is wasted. Beings and objects immune to Shaping effects are immune to this Charm, and any attempt to use it on them fails automatically. Once the Infernal has become part of the target's shadow, he becomes immaterial even to dematerialized beings, unable to affect or be affected by anything. This effect is vulnerable to the Imperfection of the Shadow of All Things. Additionally, while part of an other being's shadow, only non-Excellency magical effects can detect him, and the Infernal applies a external penalty equal to his permanent Essence to any applicable attempts. The Infernal moves with the target, and can perceive things normally while using this Charm. The Charm is cancelled whenever the Infernal wills it, the Charm is disrupted by countermagic, the Infernal is struck with a Holy attack, or if his target is an Exalt and manifests an anima banner at the 16+ motes level. Also, spending Peripheral Essence still activates the Infernal's anima banner, which manifests around the possessed shadow, and manifesting an anima banner at the 8-10 motes level deactivates the Charm.

Transhuman Inhumanity Charms

The Shadow of All Things revels in his immorality. Acts of shameless depravity and prideful obscenity fill him with power. Worse, virtuous opposition merely encourages his wickedness, and he grows stronger with the contrast between him and the heroes who despise him. These Charms expound upon the Ebon Dragon's opposition to Virtues, inverting the effects and empowering him when he acts against them or is opposed by those of strong Virtue.

Debased Abandonment of (Virtue)

Cost: -
Mins: Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Ebon Dragon acts in opposition to Virtue. Indeed, his devotion to being the antithesis of Virtue strengthens him as much as the ideals of any hero. This Charm permanently alters one of the character's Virtues that is rated at 3+, corrupting it so that the criteria for actions that can be aided by the Virtue and actions that can only be performed by failing a roll with that Virtue effectively swap places. For example, an Infernal with debased Compassion could channel that Virtue to aid in causing suffering or resisting appeals to his better nature to aid others, but must now fail a Compassion check to defend the weak or engage in romantic love. An Infernal with debased Valor could use it to aid attempts to escape an enemy or resist being challenged to combat, but would have to fail a Valor check to perform dangerous feats or heroic risks.

Infinite Immorality Indulgence

Cost: -
Mins: Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Any Debased Abandonment of (Virtue)
The Ebon Dragon's depravity knows no limits. Successful sins merely embolden his further monstrousity. This Charm permanently enhances the Infernal Exalt's capabilities. Whenever the Infernal performs a two-die stunt or greater that could benefit from channelling one of his debased Virtues, the Infernal regains a channel for that Virtue in addition to the benefits of the stunt if it succeeds.

Succulent Bitter Tears

Cost: -
Mins: Essence 3
Type: Permanent
Keywords: Reactor
Duration: Permanent
Prerequisite Charms: Any Debased Abandonment of (Virtue)
The Shadow of All Things throws himself into inflicting cruelty, and gorges himself on the suffering he causes. Whenever the Infernal Exalt succeeds on an action that could be enhanced by channeling a debased Virtue, he rolls a number of dice equal to that Virtue. For each success on this roll, the Infernal Exalt regains a mote of Essence.

Insidious Corruption Charms

The Ebon Dragon would be horrible enough if he acted alone in his villainy. But the Shadow of All Things is seductive, and the abandoment of decency he offers is as addictive as any drug. He spreads his corruption to others, turning them into a reflection of himself and manipulating them through their impure desires. These Charms enhance the Ebon Dragon's ability to corrupt and manipulate addiction and vice, inflicting unnatural urges on others and using them to control his victims.

Soul-Staining Vice Infliction

Cost: 4m
Type: Supplemental
Mins: Essence 2
Keywords: Combo-OK, Social, Stackable
Duration: Instant
Prerequisite Charms: Witness to Darkness
The Ebon Dragon's honeyed words instill unnatural urges in those who hear them. This Charm supplements a social attack to create an intimacy in a single target. This intimacy must involve some form of self-indulgent behavior or desire, which can be as broad as a single category of vice such as drugs, sex, food, money, etc., but narrowing the intimacy can qualify the action for a stunt bonus based on how specific the urge instilled is. If the social attack gains a number of extra successes equal to or greater than the target's Temperance, the subject immediately gains the intimacy at full strength, and makes it resistant to erosion, adding the Exalt's Essence to the number of actions needed to erode the intimacy. Intimacies created by this Charm are not subject to the standard limitation on the maximum number of intimacies a character can have at once. A second purchase of this Charm at Essence 3+ increases the interval between valid actions to erode the Intimacy from once a scene to once a week.

Inhibition-Eroding Proselytization

Cost: - (+1wp)
Type: Permanent
Mins: Ess 3
Keywords: None
Duration: Permanent
Prerequisite Charms: Soul-Staining Vice Infliction
The self-indulgent ideals of the Ebon Dragon easily worm their way into the corrupt societies of Creation. This Charm enhances its prerequisite, allowing the Exalt to spend an additional point of Willpower to propagate the supernatural Intimacy throughout a social group of Magnitude 1+ (such as a court, kingdom, or secret society). The character must have spent several hours within the last year encouraging the intimacy within this group before using this Charm, and this Charm must be invoked in the presence of at least one member of that group. The social attack is made against the group leader's MDV, plus half of the group's Magnitude. If the roll succeeds, all members of the social group gain the intimacy.

Secret Shame Insinuation

Cost: - (+1wp)
Type: Permanent
Mins: Ess 3
Keywords: None
Duration: Permanent
Prerequisite Charms: Soul-Staining Vice Infliction
The mere presence of the Ebon Dragon can taint others with his self-indulgent nature. This Charm enhances its prerequisite, allowing the Exalt to make the attack without speaking to or otherwise interacting with the target by spending a point of Willpower. The target cannot pinpoint the source of the attack unless he successfully resists the Charm, either with MDV or Willpower, and even then requires Charms that aid in perceiving essence flows or magical effects to make the attempt.

Insatiable Urge Hex

Cost: 10m, 1w
Type: Simple
Mins: Essence 3
Keywords: Combo-OK, Compulsion, Social, Sorcerous, Stackable
Duration: Infernal's Manipulation in days
Prerequisite Charms: Soul-Staining Vice Infliction
Even the smallest taste of the extent of the Ebon Dragon's vices can drive all but the most stalwart beings to gluttonous excess. The Exalt rolls (Manipulation + Presence), adding a number of extra successes equal to his Essence. If the result exceeds the target's Mental DV, the Charm causes an Intimacy created by Soul-Staining Vice Infliction to exert unnatural mental influence as a Compulsion effect. Whenever the victim is offered an opportunity to fulfill this Intimacy, she must succeed on a Temperance roll with a difficulty of (Infernal's Essence/2, rounded up) or be forced to indulge in the Intimacy as much as she possibly can, taking any non-suicidal steps necessary to do so. Spending a point of Willpower suppresses these urges for a scene, and Exalts gain Limit from it as usual. For the duration of this Charm, the intimacy it enhances is unaffected by actions to erode it. Essence 4+ Infernals may purchase this Charm a second time, increasing the duration of this Charm to Indefinite, allowing the effects to last until the Infernal ends the Charm or until it is dispelled with Emerald Countermagic. A third and final purchase of this Charm at Essence 7+ upgrades the curse to require Sapphire Circle Countermagic for removal.

Dark Nemesis Charms

The Ebon Dragon is defined by opposition. He exists to both mirror and contrast other things, becoming anyone's worst enemy by being their corrupted equal. These Charms enable the Ebon Dragon to mimic and oppose others, using their greatest strengths against them.

Stolen Silhouette Replication

Cost: 8m
Type: Simple
Mins: Essence 3
Keywords: Combo-OK, Shaping, Sorcerous, Touch
Duration: One day
Prerequisite Charms: Puissance Mimicry Intuition
The Shadow of All Things is filled with delight when he sees his enemies bring mighty weapons to bear against him, for they only serve to expand his own power. The Infernal Exalt touches an object that he is capable of lifting, which may require a successful unarmed attack roll, and snatches away its shadow, solidifying it into a dark copy of the object. The copied object has the same traits and non-Holy powers as the original, but takes on a demonic appearance similar to that of infernal relics. If the Infernal copies an artifact, he treats the copy as though it were a vitriol-tainted relic and automatically attunes to it for the appropriate cost. The copied object lasts for one full day or until countermagic is applied, after which it dissolves and the shadow returns to its rightful place.

Secret Workings Perverted

Cost: 10m, 1wp
Type: Simple (Dramatic Action)
Mins: Essence 4
Keywords: Combo-OK, Shaping, Touch
Duration: Instant
Prerequisite Charms: Stolen Silhouette Replication
The Ebon Dragon is well-known for delving into knowledge that even the other Yozis balk at seeking. It is his nature to take that which belongs to others and twist it to his own ends. This Charm requires a shadow copy of an artifact created with Stolen Silhouette Replication, which the Infernal Exalt spends an hour studying and breaking apart. The player rolls (Intelligence + appropriate Craft) against a difficulty equal to the artifact's rating. Success results in the Infernal Exalt being able to halve the number of successes needed to create an infernal relic version of the copied artifact, as though he possessed a complete design for its construction (Oadenol's Codex, p. 18). This Charm only provides this benefit for a single replica, and can only be used to copy a specific artifact once - subsequent shadow copies of a specific artifact cannot provide any benefits.

Unrestrained Freedom Charms

The Ebon Dragon writhes relentlessly against the bindings of his oaths. It goes against everything that he is to accept any restrictions on his behavior, and he takes unspeakable measures to achieve that which he wishes to achieve. These Charms enhance the Ebon Dragon's ability to circumvent obstacles and escape bindings both physical and metaphysical.

Cunning Loophole Exploitation

Cost: -
Type: Permanent
Mins: Essence 2
Keywords: None
Duration: Permanent
Prerequisite Charms: Cracked Cell Circumvention
The serpentine mind the Ultimate Darkness endlessly probes laws and contracts for wordings and interpretations to exonerate him from all accountability, and his silver tongue exploits them. This Charm expands the scope of its prerequisite, allowing it to be used to supplement actions to uncover restraints and confinements in legal documents, as well as social combat actions and defenses to evade persecution.

Trespasser Escapes Inside

Cost: -
Type: Permanent
Mins: Essence 3
Keywords: None
Duration: Permanent
Prerequisite Charms: Cracked Cell Circumvention
To the Ebon Dragon's uninhibited nature, being forbidden access to something is as imprisoning to him as the oaths that seal him inside Malfeas. This Charm enhances its prerequisite, allowing it to enhance any personal efforts to enter a physically barred area as well. This includes locked containers as well as rooms and structures. This Charm still does not function if the action is made solely to aid another's entry or escape, such as unlocking a door simply to allow someone inside to get out. At best, others may escape from the way the Infernal came in, just as the other Yozis rely on the Ebon Dragon's escape to make a path for them to follow.

Mystic Bindings Unraveled

Cost: -
Type: Permanent
Mins: Essence 4
Keywords: None
Duration: Permanent
Prerequisite Charms: Cracked Cell Circumvention
The Ebon Dragon's lust for freedom allows him to escape from more than mere physical bindings. This Charm permanently enhances its prerequisite, allowing it to affect non-physical restraints, such as magical wards. The Shaping effect even allows passage through immaterial portals such as sanctum entrances.

Unsorted Charms

Shadow Over Shadows

Cost: 3+m
Type: Reflexive
Mins: Essence 2
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Bloodless Murk Evasion
Whether they come singly or in droves, the Ebon Dragon mocks the noble efforts of so-called heroes who attempt to slay him but only succeed in exhausting and humiliating themselves by flailing at his countless shadows. This Charm negates all penalties to the Infernal's Dodge DV when defending against an attack. Additionally, if this Charm is used to defend against an attack that is part of a coordinated attack or flurry, the attack suffers an internal penalty equal to the DV penalty that attack would normally inflict. Thus, the third attack in a flurry would suffer a -2 internal penalty, and a coordinated attack involving three people would suffer a -3 internal penalty. Purchasing this Charm a second time allows the Infernal Exalt to reduce the cost of the Charm by a number of motes equal to the number of times it has been activated previously in a tick(i.e., using it to defend against a flurry of four attacks would cost 3m + 2m + 1m + 0m). A third purchase at Essence 3+ allows the infernal to spend an additional 3m, 1wp to extend the Duration of the Charm to one scene.

Tragic Mishap Maneuver

Cost: 4m
Type: Reflexive(Step 9)
Mins: Essence 3
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Shadow Over Shadows
Those who take up arms against the Ultimate Darkness only succeed in harming themselves and the ones they love. The Infernal can activate this Charm in response to an attack that failed to penetrate his Dodge DV, as the Infernal's deceptive movements redirect the attack towards anyone within (Essence) yards of the Infernal, including the attacker himself. The attack is rerolled by the Infernal, and uses the same traits that the original attack had, including any Charms enhancing it. Worse yet, the Infernal can further augment the attack by applying his own Charms on top of it, using the higher of his or the attacker's traits for determining the effects, such as the maximum number of dice that can be added by Charms(which takes into account any dice originally added by the attacker). Typical of the Ebon Dragon, the indirect nature of this attack exploits a loophole in the limits of his magic, allowing Ebon Dragon Charms that enhance ranged attacks to apply to an attack redirected by this Charm, whatever form it takes. If the attacker kills a character whom they had a positive Intimacy towards with this redirected attack, the attacker loses one Willpower from despair. A mortal who inadvertently kills a close loved one this way (like a spouse or child) loses all remaining Willpower points to grief and horror, his will broken (Exalted, p. 174). The attacker may abort their attack by spending a point of Willpower after the new target is declared but before the Infernal rolls the redirected attack or enhances it with his own Charms.

Heretical Charms

Impartial Peer Position

Cost: 2+m
Mins: Essence 2
Type: Simple (DV -0)
Keywords: Combo-OK, Heretical
Duration: Indefinite
Prerequisite Charms: Demonic Primacy of Essence, Cracked Cell Circumvention
Although the Descending Hierachy is absolute among demonkind as ordained by Cecelyne, the Infernal Exalted are not demons. Green Sun Princes gain the protection of Hell's laws, without obligation to follow them. And by utilizing the power of the Ebon Dragon, they exploit this ruthlessly and slip free from the restrictions of Cecelyne's law. Every two motes the Infernal commits when activating this Charm increases his Essence by one only for comparing it against beings of higher Essence to determine the DV penalties inflicted on him by Demonic Primacy of Essence. This does nothing to increase the penalties he inflicts on beings of lower Essence, however, nor does it prevent the penalties and unnatural mental influence inflicted by others who possess Demonic Primacy of Essence.

Blissfull Ignorance of Clamor

Cost: -
Mins: Essence 3
Type: Permanent
Keywords: Compulsion
Duration: Permanent
Prerequisite Charms: Hateful Wretched Noise, Solipsistic Rejection of Impossibilities
When Adorjan cannot avoid noises sufficient to rouse her ire, she is forced to destroy it. But by using the supernaturally potent megalomania of Malfeas, the Green Sun Princes can avoid these compulsions by denying that they even exist. This Charm enhances its prerequisite, allowing the Exalt to act in areas of loud noise without suffering from the Compulsion effect to silence it, and can act without penalty. While doing so, however, the Infernal does not benefit from the positive effects of the Charm, and indeed, cannot hear anything at all that exceeds the volume of a whisper other than allies(who can be heard up to normal speaking volume), effectively deaf to such things. The Infernal can refine their delusions so that they percieves louder noises as tolerable whispers with additional purchases of this Charm, allowing noises softer than shouting with a second purchase at Essence 3+, and all noises with a third purchase at Essence 4+. In order to benefit fully from Hateful Wretched Noise, however, the Exalt must deactivate this Charm, and thus spend Willpower or suffer its Compulsion as normal.

The Wonders of the Waking Dream

Cost: 2+m, 1wp
Type: Simple
Mins: Essence 6
Keywords: Combo-OK, Heretical, Obvious
Duration: Instant
Prerequisite Charms: The Spirit of the Living World
The Infernal draws the things from his inner world into the existence outside himself, solidifying their reality with will and Essence. The Infernal Exalt designates an object or living being that exists within his soul, and spends a number of motes of Essence and a point of Willpower to draw it into creations. Drawing wealth or other objects requires two motes per dot of Resources, while living beings require two motes per Magnitude in numbers if they are extras, or two motes per dot of Essence if they are heroic individuals. Living beings cannot resist the pull of this Charm, but they are not obligated to obey the Infernal unless other magics have secured their loyalty. If the Infernal Exalt has purchased The Will Written Upon the Tapestry, he can draw artifacts that he owns directly from it to him at a cost of two motes per dot of value. Land and demenses cannot be drawn into reality through the use of this Charm. Anything brought into existence with this Charm is subject to the same rules for maintaining their reality as objects created by Constructive Convergence of Principles, and can be made truly permanent using the same methods listed under Wyld Cauldron Technique (Exalted, p. 217).

The Chronicle of the Inward Voyage

Cost: - (4m, 1wp)
Type: Permanent
Mins: Essence 6
Keywords: Heretical
Duration: Permanent
Prerequisite Charms: The Spirit of the Living World
The Infernal Exalt dissolves his material form and draws it into his soul's inner world. This Charm permanently enhances its prerequisite, allowing the meditative trance used to enter his inner world to transport his physical form and any carried possessions with him. He may also bring up to (Essence) willing companions with him, provided they perform the same meditative trance. The Infernal can reflexively percieve the point from where he entered his inner world as though he were still sitting there. Real beings within the world can only leave with the Infernal's permission(using the miscellaneous action described by the Charm's prerequisite, and when the Infernal leaves the world, all guests and real objects leave the world with him, reappearing at the same spot which they disappeared into it.

The Will Written Upon the Tapestry

Cost: - (1wp)
Type: Permanent
Mins: Essence 6
Keywords: Heretical
Duration: Permanent
Prerequisite Charms: The Spirit of the Living World
The Infernal Exalt's exercises his inner world's legitimate claim to existence, carving a space within Elsewhere for it and intertwining its substance with the shinmaic substrata and Essence flows of reality, making it just as real as any other Primordial's world-body or Creation itself so long as he lives. The Exalt can now create demesnes and magical things within his world, and no longer needs to use Charms to make anything created within it truly real. The Infernal Exalt immediately creates an immaterial doorway to his world like those of spirit sanctums, and can create and remove immaterial doorways to his world with the expenditure of a point of Willpower, up to a maximum number of doorways equal to his Essence, but must always have at least one in existence. These doorways function identically to those of spirit sanctums, save that the Infernal can detect and enter them automatically regardless of whether he is immaterial or not. Other beings must abide by the standard rules for detecting and entering sanctum doorways.

Other Yozis

Khypocarne, the Stalking Jungle

Kimbery, the Sea that Marched Against the Flame

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