Pretech Starship Fittings

Neutronium Autocannon(Fighter) - Dmg 1d6+4, Pow 3, Space 1, H.P. 1; AP 10, Flak, Phase 1
The neutronium autocannon unleashes a spray of artificially-degenerated matter capable of tearing right through light armor and small fightercraft.

Positron Rocket Cluster(Fighter) - Dmg 2d6+3, Pow 5, Space 1, H.P. 1; Ammo 4, AP 20, Phase 1
These dumbfired antimatter munitions allow fighters to present a threat even to capital ships.

MES Pulse Battery(Frigate) - Dmg 3d6+2, Pow 5, Space 2, H.P. 2; AP 20, Phase 2
An oscillating beam of metadimensional energy wavelengths serves as a potent, penetrating weapon suitable for smaller warships.

Shearing Field Projector(Frigate) - Dmg 2d6+3, Pow 5, Space 3, H.P. 1; AP 15, Flak
Saturating an area with a network of destructive spatial distortions, the shearing field projector is especially effective against low-mass, high-velocity targets such as fightercraft.

Antimatter Torpedo Bay(Frigate) - Dmg 4d6+6, Pow 10, Space 3, H.P. 1; Ammo 4, AP 25, Phase 1
A scaled-up version of the positron rocket, antimatter torpedoes allow dedicated ship-killer frigates to wreak havoc on cruisers and capital ships.

Relativistic Mass Driver(Cruiser) - Dmg 5d6+10, Pow 15, Space 5, H.P. 3; AP 25, Clumsy, Phase 2
This weapon taps into the ship's spike drive to accelerate comparitively small projectiles to near the speed of light, imbuing them with energy sufficient to inflict catastrophic damage even to capital ships.

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